408 lines
12 KiB
C++
408 lines
12 KiB
C++
/*
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* Copyright 2011-2016 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "node.h"
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#include "node_type.h"
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#include "util_foreach.h"
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#include "util_param.h"
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#include "util_transform.h"
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CCL_NAMESPACE_BEGIN
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/* Node Type */
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Node::Node(const NodeType *type_, ustring name_)
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: name(name_), type(type_)
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{
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assert(type);
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/* assign non-empty name, convenient for debugging */
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if(name.empty()) {
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name = type->name;
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}
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/* initialize default values */
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foreach(const SocketType& socket, type->inputs) {
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set_default_value(socket);
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}
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}
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Node::~Node()
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{
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}
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template<typename T>
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static T& get_socket_value(const Node *node, const SocketType& socket)
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{
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return (T&)*(((char*)node) + socket.struct_offset);
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}
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#ifndef NDEBUG
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static bool is_socket_float3(const SocketType& socket)
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{
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return socket.type == SocketType::COLOR ||
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socket.type == SocketType::POINT ||
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socket.type == SocketType::VECTOR ||
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socket.type == SocketType::NORMAL;
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}
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static bool is_socket_array_float3(const SocketType& socket)
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{
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return socket.type == SocketType::COLOR_ARRAY ||
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socket.type == SocketType::POINT_ARRAY ||
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socket.type == SocketType::VECTOR_ARRAY ||
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socket.type == SocketType::NORMAL_ARRAY;
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}
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#endif
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/* set values */
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void Node::set(const SocketType& input, bool value)
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{
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assert(input.type == SocketType::BOOLEAN);
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get_socket_value<bool>(this, input) = value;
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}
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void Node::set(const SocketType& input, int value)
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{
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assert((input.type == SocketType::INT || input.type == SocketType::ENUM));
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get_socket_value<int>(this, input) = value;
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}
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void Node::set(const SocketType& input, uint value)
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{
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assert(input.type == SocketType::UINT);
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get_socket_value<uint>(this, input) = value;
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}
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void Node::set(const SocketType& input, float value)
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{
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assert(input.type == SocketType::FLOAT);
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get_socket_value<float>(this, input) = value;
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}
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void Node::set(const SocketType& input, float2 value)
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{
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assert(input.type == SocketType::FLOAT);
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get_socket_value<float2>(this, input) = value;
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}
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void Node::set(const SocketType& input, float3 value)
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{
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assert(is_socket_float3(input));
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get_socket_value<float3>(this, input) = value;
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}
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void Node::set(const SocketType& input, const char *value)
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{
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set(input, ustring(value));
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}
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void Node::set(const SocketType& input, ustring value)
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{
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if(input.type == SocketType::STRING) {
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get_socket_value<ustring>(this, input) = value;
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}
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else if(input.type == SocketType::ENUM) {
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const NodeEnum& enm = *input.enum_values;
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if(enm.exists(value)) {
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get_socket_value<int>(this, input) = enm[value];
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}
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else {
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assert(0);
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}
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}
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else {
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assert(0);
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}
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}
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void Node::set(const SocketType& input, const Transform& value)
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{
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assert(input.type == SocketType::TRANSFORM);
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get_socket_value<Transform>(this, input) = value;
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}
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void Node::set(const SocketType& input, Node *value)
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{
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assert(input.type == SocketType::TRANSFORM);
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get_socket_value<Node*>(this, input) = value;
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}
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/* set array values */
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void Node::set(const SocketType& input, array<bool>& value)
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{
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assert(input.type == SocketType::BOOLEAN_ARRAY);
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get_socket_value<array<bool> >(this, input).steal_data(value);
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}
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void Node::set(const SocketType& input, array<int>& value)
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{
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assert(input.type == SocketType::INT_ARRAY);
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get_socket_value<array<int> >(this, input).steal_data(value);
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}
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void Node::set(const SocketType& input, array<float>& value)
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{
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assert(input.type == SocketType::FLOAT_ARRAY);
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get_socket_value<array<float> >(this, input).steal_data(value);
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}
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void Node::set(const SocketType& input, array<float2>& value)
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{
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assert(input.type == SocketType::FLOAT_ARRAY);
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get_socket_value<array<float2> >(this, input).steal_data(value);
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}
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void Node::set(const SocketType& input, array<float3>& value)
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{
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assert(is_socket_array_float3(input));
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get_socket_value<array<float3> >(this, input).steal_data(value);
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}
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void Node::set(const SocketType& input, array<ustring>& value)
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{
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assert(input.type == SocketType::STRING_ARRAY);
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get_socket_value<array<ustring> >(this, input).steal_data(value);
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}
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void Node::set(const SocketType& input, array<Transform>& value)
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{
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assert(input.type == SocketType::TRANSFORM_ARRAY);
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get_socket_value<array<Transform> >(this, input).steal_data(value);
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}
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void Node::set(const SocketType& input, array<Node*>& value)
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{
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assert(input.type == SocketType::TRANSFORM_ARRAY);
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get_socket_value<array<Node*> >(this, input).steal_data(value);
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}
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/* get values */
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bool Node::get_bool(const SocketType& input) const
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{
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assert(input.type == SocketType::BOOLEAN);
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return get_socket_value<bool>(this, input);
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}
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int Node::get_int(const SocketType& input) const
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{
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assert(input.type == SocketType::INT || input.type == SocketType::ENUM);
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return get_socket_value<int>(this, input);
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}
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uint Node::get_uint(const SocketType& input) const
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{
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assert(input.type == SocketType::UINT);
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return get_socket_value<uint>(this, input);
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}
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float Node::get_float(const SocketType& input) const
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{
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assert(input.type == SocketType::FLOAT);
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return get_socket_value<float>(this, input);
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}
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float2 Node::get_float2(const SocketType& input) const
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{
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assert(input.type == SocketType::FLOAT);
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return get_socket_value<float2>(this, input);
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}
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float3 Node::get_float3(const SocketType& input) const
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{
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assert(is_socket_float3(input));
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return get_socket_value<float3>(this, input);
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}
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ustring Node::get_string(const SocketType& input) const
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{
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if(input.type == SocketType::STRING) {
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return get_socket_value<ustring>(this, input);
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}
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else if(input.type == SocketType::ENUM) {
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const NodeEnum& enm = *input.enum_values;
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int intvalue = get_socket_value<int>(this, input);
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return (enm.exists(intvalue)) ? enm[intvalue] : ustring();
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}
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else {
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assert(0);
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return ustring();
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}
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}
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Transform Node::get_transform(const SocketType& input) const
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{
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assert(input.type == SocketType::TRANSFORM);
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return get_socket_value<Transform>(this, input);
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}
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Node *Node::get_node(const SocketType& input) const
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{
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assert(input.type == SocketType::NODE);
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return get_socket_value<Node*>(this, input);
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}
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/* get array values */
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const array<bool>& Node::get_bool_array(const SocketType& input) const
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{
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assert(input.type == SocketType::BOOLEAN_ARRAY);
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return get_socket_value<array<bool> >(this, input);
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}
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const array<int>& Node::get_int_array(const SocketType& input) const
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{
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assert(input.type == SocketType::INT_ARRAY);
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return get_socket_value<array<int> >(this, input);
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}
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const array<float>& Node::get_float_array(const SocketType& input) const
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{
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assert(input.type == SocketType::FLOAT_ARRAY);
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return get_socket_value<array<float> >(this, input);
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}
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const array<float2>& Node::get_float2_array(const SocketType& input) const
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{
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assert(input.type == SocketType::FLOAT_ARRAY);
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return get_socket_value<array<float2> >(this, input);
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}
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const array<float3>& Node::get_float3_array(const SocketType& input) const
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{
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assert(is_socket_array_float3(input));
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return get_socket_value<array<float3> >(this, input);
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}
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const array<ustring>& Node::get_string_array(const SocketType& input) const
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{
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assert(input.type == SocketType::STRING_ARRAY);
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return get_socket_value<array<ustring> >(this, input);
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}
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const array<Transform>& Node::get_transform_array(const SocketType& input) const
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{
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assert(input.type == SocketType::TRANSFORM_ARRAY);
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return get_socket_value<array<Transform> >(this, input);
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}
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const array<Node*>& Node::get_node_array(const SocketType& input) const
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{
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assert(input.type == SocketType::NODE_ARRAY);
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return get_socket_value<array<Node*> >(this, input);
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}
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/* generic value operations */
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bool Node::has_default_value(const SocketType& input) const
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{
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const void *src = input.default_value;
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void *dst = &get_socket_value<char>(this, input);
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return memcmp(dst, src, input.size()) == 0;
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}
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void Node::set_default_value(const SocketType& socket)
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{
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const void *src = socket.default_value;
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void *dst = ((char*)this) + socket.struct_offset;
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memcpy(dst, src, socket.size());
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}
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template<typename T>
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static void copy_array(const Node *node, const SocketType& socket, const Node *other, const SocketType& other_socket)
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{
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const array<T>* src = (const array<T>*)(((char*)other) + other_socket.struct_offset);
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array<T>* dst = (array<T>*)(((char*)node) + socket.struct_offset);
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*dst = *src;
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}
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void Node::copy_value(const SocketType& socket, const Node& other, const SocketType& other_socket)
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{
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assert(socket.type == other_socket.type);
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if(socket.is_array()) {
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switch(socket.type) {
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case SocketType::BOOLEAN_ARRAY: copy_array<bool>(this, socket, &other, other_socket); break;
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case SocketType::FLOAT_ARRAY: copy_array<float>(this, socket, &other, other_socket); break;
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case SocketType::INT_ARRAY: copy_array<int>(this, socket, &other, other_socket); break;
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case SocketType::COLOR_ARRAY: copy_array<float3>(this, socket, &other, other_socket); break;
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case SocketType::VECTOR_ARRAY: copy_array<float3>(this, socket, &other, other_socket); break;
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case SocketType::POINT_ARRAY: copy_array<float3>(this, socket, &other, other_socket); break;
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case SocketType::NORMAL_ARRAY: copy_array<float3>(this, socket, &other, other_socket); break;
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case SocketType::POINT2_ARRAY: copy_array<float2>(this, socket, &other, other_socket); break;
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case SocketType::STRING_ARRAY: copy_array<ustring>(this, socket, &other, other_socket); break;
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case SocketType::TRANSFORM_ARRAY: copy_array<Transform>(this, socket, &other, other_socket); break;
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case SocketType::NODE_ARRAY: copy_array<void*>(this, socket, &other, other_socket); break;
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default: assert(0); break;
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}
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}
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else {
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const void *src = ((char*)&other) + other_socket.struct_offset;
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void *dst = ((char*)this) + socket.struct_offset;
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memcpy(dst, src, socket.size());
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}
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}
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template<typename T>
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static bool is_array_equal(const Node *node, const Node *other, const SocketType& socket)
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{
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const array<T>* a = (const array<T>*)(((char*)node) + socket.struct_offset);
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const array<T>* b = (const array<T>*)(((char*)other) + socket.struct_offset);
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return *a == *b;
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}
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bool Node::equals_value(const Node& other, const SocketType& socket) const
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{
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if(socket.is_array()) {
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switch(socket.type) {
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case SocketType::BOOLEAN_ARRAY: return is_array_equal<bool>(this, &other, socket);
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case SocketType::FLOAT_ARRAY: return is_array_equal<float>(this, &other, socket);
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case SocketType::INT_ARRAY: return is_array_equal<int>(this, &other, socket);
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case SocketType::COLOR_ARRAY: return is_array_equal<float3>(this, &other, socket);
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case SocketType::VECTOR_ARRAY: return is_array_equal<float3>(this, &other, socket);
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case SocketType::POINT_ARRAY: return is_array_equal<float3>(this, &other, socket);
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case SocketType::NORMAL_ARRAY: return is_array_equal<float3>(this, &other, socket);
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case SocketType::POINT2_ARRAY: return is_array_equal<float2>(this, &other, socket);
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case SocketType::STRING_ARRAY: return is_array_equal<ustring>(this, &other, socket);
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case SocketType::TRANSFORM_ARRAY: return is_array_equal<Transform>(this, &other, socket);
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case SocketType::NODE_ARRAY: return is_array_equal<void*>(this, &other, socket);
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default: assert(0); return true;
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}
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}
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else {
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const void *a = ((char*)this) + socket.struct_offset;
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const void *b = ((char*)&other) + socket.struct_offset;
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return (memcmp(a, b, socket.size()) == 0);
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}
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}
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/* equals */
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bool Node::equals(const Node& other) const
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{
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assert(type == other.type);
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foreach(const SocketType& socket, type->inputs) {
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if(!equals_value(other, socket))
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return false;
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}
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return true;
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}
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CCL_NAMESPACE_END
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