blender/source/gameengine/Ketsji/KX_SceneActuator.h

110 lines
3.0 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file KX_SceneActuator.h
* \ingroup ketsji
*/
#ifndef __KX_SCENEACTUATOR_H__
#define __KX_SCENEACTUATOR_H__
#include "SCA_IActuator.h"
#include "SCA_IScene.h" /* Replace_IScene only */
#include "KX_Scene.h" /* Replace_IScene only */
class KX_SceneActuator : public SCA_IActuator
{
Py_Header
int m_mode;
// (restart) has become a toggle internally... not in the interface though
bool m_restart;
// (set Scene) Scene
/** The current scene. */
class KX_Scene* m_scene;
class KX_KetsjiEngine* m_KetsjiEngine;
/** The scene to switch to. */
STR_String m_nextSceneName;
// (Set Camera) Object
class KX_Camera* m_camera;
/** Is this a valid scene? */
class KX_Scene* FindScene(const char* sceneName);
/** Is this a valid camera? */
class KX_Camera* FindCamera(const char* cameraName);
public:
enum SCA_SceneActuatorMode
{
KX_SCENE_NODEF = 0,
KX_SCENE_RESTART,
KX_SCENE_SET_SCENE,
KX_SCENE_SET_CAMERA,
KX_SCENE_ADD_FRONT_SCENE,
KX_SCENE_ADD_BACK_SCENE,
KX_SCENE_REMOVE_SCENE,
KX_SCENE_SUSPEND,
KX_SCENE_RESUME,
KX_SCENE_MAX
};
KX_SceneActuator(SCA_IObject* gameobj,
int mode,
KX_Scene* scene,
KX_KetsjiEngine* ketsjiEngine,
const STR_String& nextSceneName,
KX_Camera* camera);
virtual ~KX_SceneActuator();
virtual CValue* GetReplica();
virtual void ProcessReplica();
virtual bool UnlinkObject(SCA_IObject* clientobj);
virtual void Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map);
virtual bool Update();
#ifdef WITH_PYTHON
virtual void Replace_IScene(SCA_IScene *val)
{
m_scene= static_cast<KX_Scene *>(val);
};
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
static PyObject *pyattr_get_camera(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_camera(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
#endif /* WITH_PYTHON */
}; /* end of class KXSceneActuator */
#endif