blender/intern/cycles/scene/volume.h
Kévin Dietrich 2890c11cd7 Cycles: add support for volume motion blur
This adds support for rendering motion blur for volumes, using their
velocity field. This works for fluid simulations and imported VDB
volumes. For the latter, the name of the velocity field can be set per
volume object, with automatic detection of velocity fields that are
split into 3 scalar grids.

A new parameter is also added to scale velocity for more artistic control.

Like for Alembic and USD caches, a parameter to set the unit of time in
which the velocity vectors are expressed is also added. For Blender gas
simulations, the velocity unit should always be in seconds, so this is
only exposed for volume objects which may come from external OpenVDB
files.

These parameters are available under the `Render` panels for the fluid
domain and the volume object data properties respectively.

Credits: kernel advection code from Tangent Animation's Blackbird based
on earlier work by Geraldine Chua

Differential Revision: https://developer.blender.org/D14629
2022-04-19 17:07:53 +02:00

27 lines
472 B
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2020-2022 Blender Foundation */
#pragma once
#include "graph/node.h"
#include "scene/mesh.h"
CCL_NAMESPACE_BEGIN
class Volume : public Mesh {
public:
NODE_DECLARE
Volume();
NODE_SOCKET_API(float, clipping)
NODE_SOCKET_API(float, step_size)
NODE_SOCKET_API(bool, object_space)
NODE_SOCKET_API(float, velocity_scale)
virtual void clear(bool preserve_shaders = false) override;
};
CCL_NAMESPACE_END