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Joshua Leung 2ba2860e11 Transforms to Delta Transforms
* Added new operators to take the current transform value (loc/rot/scale or all 3)
  and convert/apply that transform to a corresponding delta transform value. By default,
  the transform value will be zeroed out again afterwards, so you don't end up with a
  double transform.

* These operators can be found in the "Apply" menu (Ctrl-A)

* The "Animated Transforms to Deltas" (which does a similar job, except it adjusts all
  existing animation data instead of the current transform) has also been moved to the
  Apply menu (it was in the Transform menu instead)
2016-07-08 01:49:24 +12:00
build_files Update pacman pkgbuild 2016-07-03 21:14:28 +10:00
doc T48694: fix bge.texture.Texture.refresh() documentation 2016-06-21 23:23:05 +02:00
extern Curve Fitting: add high-quality flag 2016-06-14 02:27:32 +10:00
intern Fix failing script_load_addons test after recent code cleanup. 2016-07-06 21:57:53 +02:00
release Transforms to Delta Transforms 2016-07-08 01:49:24 +12:00
source Animation Editors: Object datablocks are now sorted alphabetically by default 2016-07-08 01:49:23 +12:00
tests Cycles tests: Don't create fail file on idiff warning 2016-07-06 17:39:09 +02:00
.arcconfig Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
.gitignore Git ignore BUILD_NOTES.txt from install_deps.sh. 2015-11-23 20:17:02 +01:00
.gitmodules Remove SCons building system 2016-01-04 14:20:48 +05:00
CMakeLists.txt Fix OS X build after Decklink changes, it is not supported yet so don't enable it. 2016-06-11 23:50:06 +02:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Makefile: Use hidden FORCE target 2016-05-21 05:48:10 +10:00
make.bat Fix make.bat checking 64bit systems 2016-02-10 00:26:12 +11:00