blender/build_files/cmake/Modules/FindFftw3.cmake

60 lines
1.4 KiB
CMake

# SPDX-FileCopyrightText: 2011 Blender Foundation
#
# SPDX-License-Identifier: BSD-3-Clause
# - Find Fftw3 library
# Find the native Fftw3 includes and library
# This module defines
# FFTW3_INCLUDE_DIRS, where to find fftw3.h, Set when
# FFTW3_INCLUDE_DIR is found.
# FFTW3_LIBRARIES, libraries to link against to use Fftw3.
# FFTW3_ROOT_DIR, The base directory to search for Fftw3.
# This can also be an environment variable.
# FFTW3_FOUND, If false, do not try to use Fftw3.
#
# also defined, but not for general use are
# FFTW3_LIBRARY, where to find the Fftw3 library.
# If FFTW3_ROOT_DIR was defined in the environment, use it.
IF(NOT FFTW3_ROOT_DIR AND NOT $ENV{FFTW3_ROOT_DIR} STREQUAL "")
SET(FFTW3_ROOT_DIR $ENV{FFTW3_ROOT_DIR})
ENDIF()
SET(_fftw3_SEARCH_DIRS
${FFTW3_ROOT_DIR}
)
FIND_PATH(FFTW3_INCLUDE_DIR
NAMES
fftw3.h
HINTS
${_fftw3_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(FFTW3_LIBRARY
NAMES
fftw3
HINTS
${_fftw3_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set FFTW3_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Fftw3 DEFAULT_MSG
FFTW3_LIBRARY FFTW3_INCLUDE_DIR)
IF(FFTW3_FOUND)
SET(FFTW3_LIBRARIES ${FFTW3_LIBRARY})
SET(FFTW3_INCLUDE_DIRS ${FFTW3_INCLUDE_DIR})
ENDIF()
MARK_AS_ADVANCED(
FFTW3_INCLUDE_DIR
FFTW3_LIBRARY
)