blender/build_files/cmake/Modules/FindUSD.cmake

76 lines
2.0 KiB
CMake

# SPDX-FileCopyrightText: 2019 Blender Foundation
#
# SPDX-License-Identifier: BSD-3-Clause
# - Find Universal Scene Description (USD) library
# Find the native USD includes and libraries
# This module defines
# USD_INCLUDE_DIRS, where to find USD headers, Set when
# USD_INCLUDE_DIR is found.
# USD_LIBRARIES, libraries to link against to use USD.
# USD_ROOT_DIR, The base directory to search for USD.
# This can also be an environment variable.
# USD_FOUND, If false, do not try to use USD.
#
# If USD_ROOT_DIR was defined in the environment, use it.
IF(NOT USD_ROOT_DIR AND NOT $ENV{USD_ROOT_DIR} STREQUAL "")
SET(USD_ROOT_DIR $ENV{USD_ROOT_DIR})
ENDIF()
SET(_usd_SEARCH_DIRS
${USD_ROOT_DIR}
/opt/lib/usd
)
FIND_PATH(USD_INCLUDE_DIR
NAMES
pxr/usd/usd/api.h
HINTS
${_usd_SEARCH_DIRS}
PATH_SUFFIXES
include
DOC "Universal Scene Description (USD) header files"
)
# Since USD 21.11 the libraries are prefixed with "usd_", i.e.
# "libusd_m.a" became "libusd_usd_m.a".
# See https://github.com/PixarAnimationStudios/USD/blob/release/CHANGELOG.md#2111---2021-11-01
FIND_LIBRARY(USD_LIBRARY
NAMES
usd_usd_m usd_usd_ms usd_m usd_ms
${PXR_LIB_PREFIX}usd
NAMES_PER_DIR
HINTS
${_usd_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib lib/static
DOC "Universal Scene Description (USD) monolithic library"
)
IF(${USD_LIBRARY_NOTFOUND})
set(USD_FOUND FALSE)
ELSE()
# handle the QUIETLY and REQUIRED arguments and set USD_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(USD DEFAULT_MSG USD_LIBRARY USD_INCLUDE_DIR)
IF(USD_FOUND)
get_filename_component(USD_LIBRARY_DIR ${USD_LIBRARY} DIRECTORY)
SET(USD_INCLUDE_DIRS ${USD_INCLUDE_DIR})
set(USD_LIBRARIES ${USD_LIBRARY})
IF(EXISTS ${USD_INCLUDE_DIR}/pxr/base/tf/pyModule.h)
SET(USD_PYTHON_SUPPORT ON)
ENDIF()
ENDIF()
ENDIF()
MARK_AS_ADVANCED(
USD_INCLUDE_DIR
USD_LIBRARY_DIR
USD_LIBRARY
)
UNSET(_usd_SEARCH_DIRS)