blender/tests/python/bl_rna_defaults.py
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

157 lines
5.5 KiB
Python

# SPDX-FileCopyrightText: 2015-2023 Blender Authors
#
# SPDX-License-Identifier: Apache-2.0
# ./blender.bin --background -noaudio --factory-startup --python tests/python/bl_rna_defaults.py
import bpy
DUMMY_NAME = "Untitled"
DUMMY_PATH = __file__
GLOBALS = {
"error_num": 0,
}
def as_float_32(f):
from struct import pack, unpack
return unpack("f", pack("f", f))[0]
def repr_float_precision(f, round_fn):
"""
Get's the value which was most likely entered by a human in C.
Needed since Python will show trailing precision from a 32bit float.
"""
f_round = round_fn(f)
f_str = repr(f)
f_str_frac = f_str.partition(".")[2]
if not f_str_frac:
return f_str
for i in range(1, len(f_str_frac)):
f_test = round(f, i)
f_test_round = round_fn(f_test)
if f_test_round == f_round:
return "%.*f" % (i, f_test)
return f_str
def repr_float_32(f):
return repr_float_precision(f, as_float_32)
def validate_defaults(test_id, o):
def warning(prop_id, val_real, val_default, *, repr_fn=repr):
print("Error %s: '%s.%s' is:%s, expected:%s" %
(test_id, o.__class__.__name__, prop_id,
repr_fn(val_real), repr_fn(val_default)))
GLOBALS["error_num"] += 1
properties = type(o).bl_rna.properties.items()
for prop_id, prop in properties:
if prop_id == "rna_type":
continue
prop_type = prop.type
if prop_type in {'STRING', 'COLLECTION'}:
continue
if prop_type == 'POINTER':
# traverse down pointers if they're set
val_real = getattr(o, prop_id)
if (val_real is not None) and (not isinstance(val_real, bpy.types.ID)):
validate_defaults("%s.%s" % (test_id, prop_id), val_real)
elif prop_type in {'INT', 'BOOL'}:
# array_length = prop.array_length
if not prop.is_array:
val_real = getattr(o, prop_id)
val_default = prop.default
if val_real != val_default:
warning(prop_id, val_real, val_default)
else:
pass # TODO, array defaults
elif prop_type == 'FLOAT':
# array_length = prop.array_length
if not prop.is_array:
val_real = getattr(o, prop_id)
val_default = prop.default
if val_real != val_default:
warning(prop_id, val_real, val_default, repr_fn=repr_float_32)
else:
pass # TODO, array defaults
elif prop_type == 'ENUM':
val_real = getattr(o, prop_id)
if prop.is_enum_flag:
val_default = prop.default_flag
else:
val_default = prop.default
if val_real != val_default:
warning(prop_id, val_real, val_default)
# print(prop_id, prop_type)
def _test_id_gen(data_attr, args_create=(DUMMY_NAME,), create_method="new"):
def test_gen(test_id):
id_collection = getattr(bpy.data, data_attr)
create_fn = getattr(id_collection, create_method)
o = create_fn(*args_create)
o.user_clear()
validate_defaults(test_id, o)
id_collection.remove(o)
return test_gen
test_Action = _test_id_gen("actions")
test_Armature = _test_id_gen("armatures")
test_Brush = _test_id_gen("brushes")
test_Camera = _test_id_gen("cameras")
test_Collection = _test_id_gen("collections")
test_GreasePencil = _test_id_gen("grease_pencils")
test_HairCurves = _test_id_gen("hair_curves")
test_Lattice = _test_id_gen("lattices")
test_LineStyle = _test_id_gen("linestyles")
test_Mask = _test_id_gen("masks")
test_Material = _test_id_gen("materials")
test_Mesh = _test_id_gen("meshes")
test_MetaBall = _test_id_gen("metaballs")
test_MovieClip = _test_id_gen("movieclips", args_create=(DUMMY_PATH,), create_method="load")
test_Object = _test_id_gen("objects", args_create=(DUMMY_NAME, None))
test_Palette = _test_id_gen("palettes")
test_Particle = _test_id_gen("particles")
test_PointCloud = _test_id_gen("pointclouds")
test_Scene = _test_id_gen("scenes")
test_Sound = _test_id_gen("sounds", args_create=(DUMMY_PATH,), create_method="load")
test_Speaker = _test_id_gen("speakers")
test_Text = _test_id_gen("texts")
test_VectorFont = _test_id_gen("fonts", args_create=("<builtin>",), create_method="load")
test_Volume = _test_id_gen("volumes")
test_World = _test_id_gen("worlds")
ns = globals()
for t in bpy.data.curves.bl_rna.functions["new"].parameters["type"].enum_items.keys():
ns["test_Curve_%s" % t] = _test_id_gen("curves", args_create=(DUMMY_NAME, t))
for t in bpy.data.lights.bl_rna.functions["new"].parameters["type"].enum_items.keys():
ns["test_Light_%s" % t] = _test_id_gen("lights", args_create=(DUMMY_NAME, t))
for t in bpy.data.lightprobes.bl_rna.functions["new"].parameters["type"].enum_items.keys():
ns["test_LightProbe_%s" % t] = _test_id_gen("lightprobes", args_create=(DUMMY_NAME, t))
# types are a dynamic enum, have to hard-code.
for t in "ShaderNodeTree", "CompositorNodeTree", "TextureNodeTree":
ns["test_NodeGroup_%s" % t] = _test_id_gen("node_groups", args_create=(DUMMY_NAME, t))
for t in bpy.data.textures.bl_rna.functions["new"].parameters["type"].enum_items.keys():
ns["test_Texture_%s" % t] = _test_id_gen("textures", args_create=(DUMMY_NAME, t))
del ns
def main():
for fn_id, fn_val in sorted(globals().items()):
if fn_id.startswith("test_") and callable(fn_val):
fn_val(fn_id)
print("Error (total): %d" % GLOBALS["error_num"])
if __name__ == "__main__":
main()