e955c94ed3
Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
157 lines
5.5 KiB
Python
157 lines
5.5 KiB
Python
# SPDX-FileCopyrightText: 2015-2023 Blender Authors
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#
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# SPDX-License-Identifier: Apache-2.0
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# ./blender.bin --background -noaudio --factory-startup --python tests/python/bl_rna_defaults.py
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import bpy
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DUMMY_NAME = "Untitled"
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DUMMY_PATH = __file__
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GLOBALS = {
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"error_num": 0,
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}
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def as_float_32(f):
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from struct import pack, unpack
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return unpack("f", pack("f", f))[0]
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def repr_float_precision(f, round_fn):
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"""
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Get's the value which was most likely entered by a human in C.
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Needed since Python will show trailing precision from a 32bit float.
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"""
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f_round = round_fn(f)
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f_str = repr(f)
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f_str_frac = f_str.partition(".")[2]
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if not f_str_frac:
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return f_str
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for i in range(1, len(f_str_frac)):
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f_test = round(f, i)
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f_test_round = round_fn(f_test)
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if f_test_round == f_round:
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return "%.*f" % (i, f_test)
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return f_str
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def repr_float_32(f):
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return repr_float_precision(f, as_float_32)
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def validate_defaults(test_id, o):
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def warning(prop_id, val_real, val_default, *, repr_fn=repr):
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print("Error %s: '%s.%s' is:%s, expected:%s" %
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(test_id, o.__class__.__name__, prop_id,
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repr_fn(val_real), repr_fn(val_default)))
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GLOBALS["error_num"] += 1
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properties = type(o).bl_rna.properties.items()
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for prop_id, prop in properties:
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if prop_id == "rna_type":
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continue
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prop_type = prop.type
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if prop_type in {'STRING', 'COLLECTION'}:
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continue
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if prop_type == 'POINTER':
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# traverse down pointers if they're set
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val_real = getattr(o, prop_id)
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if (val_real is not None) and (not isinstance(val_real, bpy.types.ID)):
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validate_defaults("%s.%s" % (test_id, prop_id), val_real)
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elif prop_type in {'INT', 'BOOL'}:
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# array_length = prop.array_length
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if not prop.is_array:
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val_real = getattr(o, prop_id)
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val_default = prop.default
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if val_real != val_default:
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warning(prop_id, val_real, val_default)
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else:
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pass # TODO, array defaults
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elif prop_type == 'FLOAT':
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# array_length = prop.array_length
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if not prop.is_array:
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val_real = getattr(o, prop_id)
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val_default = prop.default
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if val_real != val_default:
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warning(prop_id, val_real, val_default, repr_fn=repr_float_32)
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else:
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pass # TODO, array defaults
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elif prop_type == 'ENUM':
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val_real = getattr(o, prop_id)
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if prop.is_enum_flag:
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val_default = prop.default_flag
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else:
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val_default = prop.default
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if val_real != val_default:
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warning(prop_id, val_real, val_default)
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# print(prop_id, prop_type)
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def _test_id_gen(data_attr, args_create=(DUMMY_NAME,), create_method="new"):
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def test_gen(test_id):
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id_collection = getattr(bpy.data, data_attr)
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create_fn = getattr(id_collection, create_method)
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o = create_fn(*args_create)
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o.user_clear()
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validate_defaults(test_id, o)
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id_collection.remove(o)
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return test_gen
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test_Action = _test_id_gen("actions")
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test_Armature = _test_id_gen("armatures")
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test_Brush = _test_id_gen("brushes")
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test_Camera = _test_id_gen("cameras")
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test_Collection = _test_id_gen("collections")
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test_GreasePencil = _test_id_gen("grease_pencils")
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test_HairCurves = _test_id_gen("hair_curves")
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test_Lattice = _test_id_gen("lattices")
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test_LineStyle = _test_id_gen("linestyles")
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test_Mask = _test_id_gen("masks")
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test_Material = _test_id_gen("materials")
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test_Mesh = _test_id_gen("meshes")
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test_MetaBall = _test_id_gen("metaballs")
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test_MovieClip = _test_id_gen("movieclips", args_create=(DUMMY_PATH,), create_method="load")
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test_Object = _test_id_gen("objects", args_create=(DUMMY_NAME, None))
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test_Palette = _test_id_gen("palettes")
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test_Particle = _test_id_gen("particles")
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test_PointCloud = _test_id_gen("pointclouds")
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test_Scene = _test_id_gen("scenes")
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test_Sound = _test_id_gen("sounds", args_create=(DUMMY_PATH,), create_method="load")
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test_Speaker = _test_id_gen("speakers")
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test_Text = _test_id_gen("texts")
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test_VectorFont = _test_id_gen("fonts", args_create=("<builtin>",), create_method="load")
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test_Volume = _test_id_gen("volumes")
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test_World = _test_id_gen("worlds")
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ns = globals()
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for t in bpy.data.curves.bl_rna.functions["new"].parameters["type"].enum_items.keys():
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ns["test_Curve_%s" % t] = _test_id_gen("curves", args_create=(DUMMY_NAME, t))
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for t in bpy.data.lights.bl_rna.functions["new"].parameters["type"].enum_items.keys():
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ns["test_Light_%s" % t] = _test_id_gen("lights", args_create=(DUMMY_NAME, t))
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for t in bpy.data.lightprobes.bl_rna.functions["new"].parameters["type"].enum_items.keys():
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ns["test_LightProbe_%s" % t] = _test_id_gen("lightprobes", args_create=(DUMMY_NAME, t))
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# types are a dynamic enum, have to hard-code.
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for t in "ShaderNodeTree", "CompositorNodeTree", "TextureNodeTree":
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ns["test_NodeGroup_%s" % t] = _test_id_gen("node_groups", args_create=(DUMMY_NAME, t))
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for t in bpy.data.textures.bl_rna.functions["new"].parameters["type"].enum_items.keys():
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ns["test_Texture_%s" % t] = _test_id_gen("textures", args_create=(DUMMY_NAME, t))
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del ns
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def main():
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for fn_id, fn_val in sorted(globals().items()):
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if fn_id.startswith("test_") and callable(fn_val):
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fn_val(fn_id)
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print("Error (total): %d" % GLOBALS["error_num"])
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if __name__ == "__main__":
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main()
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