..
BoolValue.cpp
use long long rather then int for storing game logic properties.
2009-04-12 06:41:01 +00:00
BoolValue.h
use long long rather then int for storing game logic properties.
2009-04-12 06:41:01 +00:00
CMakeLists.txt
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
ConstExpr.cpp
use long long rather then int for storing game logic properties.
2009-04-12 06:41:01 +00:00
ConstExpr.h
use long long rather then int for storing game logic properties.
2009-04-12 06:41:01 +00:00
EmptyValue.cpp
use long long rather then int for storing game logic properties.
2009-04-12 06:41:01 +00:00
EmptyValue.h
use long long rather then int for storing game logic properties.
2009-04-12 06:41:01 +00:00
ErrorValue.cpp
use long long rather then int for storing game logic properties.
2009-04-12 06:41:01 +00:00
ErrorValue.h
use long long rather then int for storing game logic properties.
2009-04-12 06:41:01 +00:00
EXP_C-Api.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
EXP_C-Api.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
Expression.cpp
Various mem leaks related to CValue reference count fixed
2008-03-01 19:46:50 +00:00
Expression.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
FloatValue.cpp
use long long rather then int for storing game logic properties.
2009-04-12 06:41:01 +00:00
FloatValue.h
use long long rather then int for storing game logic properties.
2009-04-12 06:41:01 +00:00
IdentifierExpr.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
IdentifierExpr.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
IfExpr.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
IfExpr.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
InputParser.cpp
BGE Python API
2009-04-19 12:46:39 +00:00
InputParser.h
use long long rather then int for storing game logic properties.
2009-04-12 06:41:01 +00:00
IntValue.cpp
use long long rather then int for storing game logic properties.
2009-04-12 06:41:01 +00:00
IntValue.h
use long long rather then int for storing game logic properties.
2009-04-12 06:41:01 +00:00
KX_HashedPtr.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_HashedPtr.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_Python_dynamic.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_Python_static.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_Python.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
ListValue.cpp
BGE Python API
2009-04-19 21:01:12 +00:00
ListValue.h
BGE Python API
2009-04-19 12:46:39 +00:00
Makefile
converted my gen_utils.h fix to PyObjectPlus.h
2008-09-06 14:13:31 +00:00
Operator1Expr.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
Operator1Expr.h
Synchronise game engine with Tuhopuu2 tree.
2004-04-24 06:40:15 +00:00
Operator2Expr.cpp
Synchronise game engine with Tuhopuu2 tree.
2004-04-24 06:40:15 +00:00
Operator2Expr.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
PyObjectPlus.cpp
BGE Python API
2009-04-19 21:01:12 +00:00
PyObjectPlus.h
BGE Python API
2009-04-19 17:29:07 +00:00
SConscript
SCons:
2009-02-15 23:26:00 +00:00
StringValue.cpp
use long long rather then int for storing game logic properties.
2009-04-12 06:41:01 +00:00
StringValue.h
use long long rather then int for storing game logic properties.
2009-04-12 06:41:01 +00:00
Value.cpp
BGE Python API
2009-04-19 21:01:12 +00:00
Value.h
BGE Python API
2009-04-19 12:46:39 +00:00
VectorValue.cpp
use long long rather then int for storing game logic properties.
2009-04-12 06:41:01 +00:00
VectorValue.h
use long long rather then int for storing game logic properties.
2009-04-12 06:41:01 +00:00
VoidValue.h
use long long rather then int for storing game logic properties.
2009-04-12 06:41:01 +00:00