2d12365f7c
again. One exception I didn't solve yet... for the Stucci texture. In a next commit I will add the preview.blend, so people can play with it! The rules for preview.blend are pretty primitive still... might become a bit more advanced later. Here's what it uses now: - If Object has name starting with 'p' it will get the to-be-previewed Material or Lamp assigned - If Object has name starting with 't' its Material gets the texture assigned for Texture previews The layer codes for current preview options are in DNA_material_types.h; #define MA_SPHERE 0 #define MA_CUBE 1 #define MA_FLAT 2 #define MA_MONKEY 3 #define MA_SPHERE_A 4 #define MA_TEXTURE 5 #define MA_LAMP 6 #define MA_SKY 7 (SPHERE_A is sphere with alpha for icons) |
||
---|---|---|
.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |