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Mitchell Stokes 2d2aa95227 BGE Animations: Making shape actions work again:
* BL_DeformableGameObject is no longer responsible for handling keys, BL_ShapeDeformer is
  * BL_ShapeDeformer also creates a copy of the key on construction and puts it back on the mesh when destructed. This avoids us permanently modifying Blender data.
  * I'm not too fond of clearing out the key every frame, but this works and I can't think of another alternative at the moment (something may be possible with some key juggling)
2011-06-23 19:09:09 +00:00
build_files split cmake check configuration out 2011-06-22 05:30:06 +00:00
doc update automatic rna changelog 2011-06-22 12:05:24 +00:00
extern update cmake checker to ignore file list and add some headers to the source list. 2011-06-21 17:00:34 +00:00
intern Merge with trunk r37757. 2011-06-23 17:30:56 +00:00
release Merged with trunk r37717. 2011-06-21 21:10:36 +00:00
source BGE Animations: Making shape actions work again: 2011-06-23 19:09:09 +00:00
CMakeLists.txt Remove unnecessary check. OpenAL, SDL, JACK don't depend on samplerate. 2011-06-23 17:29:18 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile avoid cd'ing with the makefile stub 2011-06-06 16:00:32 +00:00
SConstruct cmake option to build without an audio library. 2011-06-23 09:27:56 +00:00