134 lines
3.2 KiB
C++
134 lines
3.2 KiB
C++
/**
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* @mainpage SG_ParentRelation
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* @section
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*
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* This is an abstract interface class to the Scene Graph library.
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* It allows you to specify how child nodes react to parent nodes.
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* Normally a child will use it's parent's transforms to compute
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* it's own global transforms. How this is performed depends on
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* the type of relation. For example if the parent is a vertex
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* parent to this child then the child should not inherit any
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* rotation information from the parent. Or if the parent is a
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* 'slow parent' to this child then the child should react
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* slowly to changes in the parent's position. The exact relation
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* is left for you to implement by filling out this interface
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* with concrete examples.
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*
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* There is exactly one SG_ParentRelation per SG_Node. Subclasses
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* should not be value types and should be allocated on the heap.
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*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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#ifndef __SG_ParentRelation_h
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#define __SG_ParentRelation_h
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class SG_Spatial;
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class SG_ParentRelation {
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public :
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/**
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* Update the childs local and global coordinates
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* based upon the parents global coordinates.
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* You must also handle the case when this node has no
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* parent (parent == NULL). Usually you should just
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* copy the local coordinates of the child to the
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* world coordinates.
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*/
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virtual
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bool
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UpdateChildCoordinates(
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SG_Spatial * child,
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const SG_Spatial * parent
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) = 0;
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virtual
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~SG_ParentRelation(
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){
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};
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/**
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* You must provide a way of duplicating an
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* instance of an SG_ParentRelation. This should
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* return a pointer to a new duplicate allocated
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* on the heap. Responsibilty for deleting the
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* duplicate resides with the caller of this method.
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*/
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virtual
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SG_ParentRelation *
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NewCopy(
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) = 0;
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/**
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* Vertex Parent Relation are special: they don't propagate rotation
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*/
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virtual
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bool
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IsVertexRelation(
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) {
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return false;
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}
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/**
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* Need this to see if we are able to adjust time-offset from the python api
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*/
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virtual
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bool
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IsSlowRelation(
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) {
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return false;
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}
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protected :
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/**
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* Protected constructors
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* this class is not meant to be instantiated.
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*/
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SG_ParentRelation(
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) {
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};
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/**
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* Copy construction should not be implemented
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*/
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SG_ParentRelation(
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const SG_ParentRelation &
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);
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};
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#endif
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