blender/source/gameengine/GameLogic/SCA_PropertyActuator.h
Kester Maddock 7b2567924b Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
Keyboard sensors can now hook escape key.  Ctrl-Break can be used from within blender if you've forgotten an end game actuator.

Fixed a stupid bug preventing some actuators working (like TrackTo).
2004-10-16 11:41:50 +00:00

101 lines
2.5 KiB
C++

/**
* SCA_PropertyActuator.h
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __KX_PROPERTYACTUATOR
#define __KX_PROPERTYACTUATOR
#include "SCA_IActuator.h"
class SCA_PropertyActuator : public SCA_IActuator
{
Py_Header;
enum KX_ACT_PROP_MODE {
KX_ACT_PROP_NODEF = 0,
KX_ACT_PROP_ASSIGN,
KX_ACT_PROP_ADD,
KX_ACT_PROP_COPY,
KX_ACT_PROP_MAX
};
/**check whether this value is valid */
bool isValid(KX_ACT_PROP_MODE mode);
int m_type;
STR_String m_propname;
STR_String m_exprtxt;
CValue* m_sourceObj; // for copy property actuator
public:
SCA_PropertyActuator(
SCA_IObject* gameobj,
CValue* sourceObj,
const STR_String& propname,
const STR_String& expr,
int acttype,
PyTypeObject* T=&Type
);
~SCA_PropertyActuator();
CValue*
GetReplica(
);
virtual bool
Update();
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
virtual PyObject* _getattr(const STR_String& attr);
// python wrapped methods
KX_PYMETHOD_DOC(SCA_PropertyActuator,SetProperty);
KX_PYMETHOD_DOC(SCA_PropertyActuator,GetProperty);
KX_PYMETHOD_DOC(SCA_PropertyActuator,SetValue);
KX_PYMETHOD_DOC(SCA_PropertyActuator,GetValue);
/* 5. - ... setObject, getObject, setProp2, getProp2, setMode, getMode*/
};
#endif //__KX_PROPERTYACTUATOR_DOC