blender/source/gameengine
Campbell Barton 2faf20c4b3 BGE Action Actuator setChannel() function was broken in a number of ways.
* extract_pose_from_pose only checked one of the list items for NULL when looping over them yet its possible they are different sizes.
* game_free_pose needed to be used rather then MEM_freeN, channels would never be freed leaking memory.
* setChannel() would make a new pose that wasnt aligned with the existing pose, the lists are assumed aligned so when extracting the channels its unlikely this was ever useful.
* Added getChannel() - returns pose loc/size/quat
* Added option args for setChannel(channel, matrix) or setChannel(channel, loc, size, quat)
2009-06-16 18:25:48 +00:00
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BlenderRoutines G.sipo was being passed in the BGE when it wasnt needed, just access G.sipo directly. 2009-06-13 13:02:01 +00:00
Converter BGE Action Actuator setChannel() function was broken in a number of ways. 2009-06-16 18:25:48 +00:00
Expressions BGE Py API 2009-06-16 07:16:51 +00:00
GameLogic allow building without SDL 2009-06-13 11:28:29 +00:00
GamePlayer G.sipo was being passed in the BGE when it wasnt needed, just access G.sipo directly. 2009-06-13 13:02:01 +00:00
Ketsji KX_PythonSeq (used for a number of BGE sequence types) 2009-06-16 08:52:04 +00:00
Network BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
Physics changing the scale of a sleeping object wasnt working with bullet. 2009-06-14 06:03:12 +00:00
PyDoc BGE Action Actuator setChannel() function was broken in a number of ways. 2009-06-16 18:25:48 +00:00
Rasterizer Fix for bug #18900: game engine lights in non-glsl mode did move 2009-06-09 13:51:32 +00:00
SceneGraph BGE logic patch: fix another incompatibility with YF. 2009-05-20 08:45:42 +00:00
VideoTexture BGE Py API 2009-06-16 07:16:51 +00:00
CMakeLists.txt cmake: apply ADD_SUBDIR patch. 2009-05-17 12:25:06 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00