98 lines
2.5 KiB
C++
98 lines
2.5 KiB
C++
/**
|
|
* KX_CDActuator.h
|
|
*
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version. The Blender
|
|
* Foundation also sells licenses for use in proprietary software under
|
|
* the Blender License. See http://www.blender.org/BL/ for information
|
|
* about this.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
*/
|
|
|
|
#ifndef __KX_CDACTUATOR
|
|
#define __KX_CDACTUATOR
|
|
|
|
#include "SCA_IActuator.h"
|
|
#include "SND_CDObject.h"
|
|
|
|
class KX_CDActuator : public SCA_IActuator
|
|
{
|
|
Py_Header;
|
|
bool m_lastEvent;
|
|
bool m_isplaying;
|
|
/* just some handles to the audio-data... */
|
|
class SND_Scene* m_soundscene;
|
|
int m_track;
|
|
float m_gain;
|
|
short m_startFrame;
|
|
short m_endFrame;
|
|
|
|
public:
|
|
enum KX_CDACT_TYPE
|
|
{
|
|
KX_CDACT_NODEF = 0,
|
|
KX_CDACT_PLAY_ALL,
|
|
KX_CDACT_PLAY_TRACK,
|
|
KX_CDACT_LOOP_TRACK,
|
|
KX_CDACT_VOLUME,
|
|
KX_CDACT_STOP,
|
|
KX_CDACT_PAUSE,
|
|
KX_CDACT_RESUME,
|
|
KX_SOUNDACT_MAX
|
|
};
|
|
|
|
KX_CDACT_TYPE m_type;
|
|
|
|
KX_CDActuator(SCA_IObject* gameobject,
|
|
SND_Scene* soundscene,
|
|
KX_CDACT_TYPE type,
|
|
int track,
|
|
short start,
|
|
short end,
|
|
PyTypeObject* T=&Type);
|
|
|
|
~KX_CDActuator();
|
|
|
|
bool Update(double curtime,double deltatime);
|
|
|
|
CValue* GetReplica();
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/* Python interface --------------------------------------------------- */
|
|
/* -------------------------------------------------------------------- */
|
|
|
|
virtual PyObject* _getattr(const STR_String& attr);
|
|
|
|
KX_PYMETHOD(KX_CDActuator,StartCD);
|
|
KX_PYMETHOD(KX_CDActuator,PauseCD);
|
|
KX_PYMETHOD(KX_CDActuator,StopCD);
|
|
KX_PYMETHOD(KX_CDActuator,SetGain);
|
|
KX_PYMETHOD(KX_CDActuator,GetGain);
|
|
};
|
|
|
|
#endif //__KX_CDACTUATOR
|
|
|