304315d181
When the loop region passed in had no loops to edge-split from, it was assumed nothing needed to be done. This ignored the case where loops share a vertex without any shared edges. Now BM_face_loop_separate_multi behaves like BM_face_loop_separate. Fixed error where faces remained connected by verts in BM_mesh_separate_faces. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
tools@b11375e890 | ||
CMakeLists.txt |