blender/intern/elbeem/SConscript
Nathan Letwory 2e854ec7cf SCons
* ensure all SConscripts are ready for win64-vc (where necessary).
* ensure we have proper _DEBUG flag for Python when we're doing a debug build.
* some cleaning up of linking etc.
* ensure /EHsc is there for game engine modules.
2009-07-16 19:41:28 +00:00

19 lines
423 B
Python

#!/usr/bin/python
import sys
import os
Import('env')
sources = env.Glob('intern/*.cpp')
defs = 'NOGUI ELBEEM_BLENDER=1'
if env['WITH_BF_OPENMP']:
defs += ' PARALLEL'
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
defs += ' USE_MSVC6FIXES'
incs = env['BF_PNG_INC'] + ' ' + env['BF_ZLIB_INC']
incs += ' extern '
env.BlenderLib ('bf_elbeem', sources, Split(incs), Split(defs), libtype='intern', priority=0 )