blender/intern/ghost/GHOST_ISystem.h
2012-06-30 22:49:33 +00:00

426 lines
14 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ghost/GHOST_ISystem.h
* \ingroup GHOST
* %Main interface file for C++ Api with declaration of GHOST_ISystem interface
* class.
* Contains the doxygen documentation main page.
*/
#ifndef __GHOST_ISYSTEM_H__
#define __GHOST_ISYSTEM_H__
#include "GHOST_Types.h"
#include "GHOST_ITimerTask.h"
#include "GHOST_IWindow.h"
class GHOST_IEventConsumer;
/**
* \page GHOSTPage GHOST
*
* \section intro Introduction
*
* GHOST is yet another acronym. It stands for "Generic Handy Operating System
* Toolkit". It has been created to replace the OpenGL utility tool kit
* <a href="http://www.opengl.org/developers/documentation/glut.html">GLUT</a>.
* GLUT was used in <a href="http://www.blender3d.com">Blender</a> until the
* point that Blender needed to be ported to Apple's Mac OSX. Blender needed a
* number of modifications in GLUT to work but the GLUT sources for OSX were
* unavailable at the time. The decision was made to build our own replacement
* for GLUT. In those days, NaN Technologies BV was the company that developed
* Blender.
* <br><br>
* Enough history. What does GHOST have to offer?<br>
* In short: everything that Blender needed from GLUT to run on all it's supported
* operating systems and some extra's.
* This includes :
* <ul>
* <li> Time(r) management.</li>
* <li> Display/window management (windows are only created on the main display).
* <li> Event management.</li>
* <li> Cursor shape management (no custom cursors for now).</li>
* <li> Access to the state of the mouse buttons and the keyboard.</li>
* <li> Menus for windows with events generated when they are accessed (this is
* work in progress).</li>
* <li> Video mode switching.</li>
* <li> Copy/Paste buffers.</li>
* <li> System paths.</li>
* </ul>
* Font management has been moved to a separate library.
*
* \section platforms Platforms
*
* GHOST supports the following platforms:
* <ul>
* <li> OSX Cocoa.</li>
* <li> OSX Carbon.</li>
* <li> Windows.</li>
* <li> X11.</li>
* <li> SDL1.3 (experimental).</li>
* <li> NULL (headless mode).</li>
* </ul>
*
* \section Building GHOST
*
* GHOST is not build standalone however there are tests in intern/ghost/test
*
* \section interface Interface
* GHOST has two programming interfaces:
* <ul>
* <li>The C-API. For programs written in C.</li>
* <li>The C++-API. For programs written in C++.</li>
* </ul>
* GHOST itself is writtem in C++ and the C-API is a wrapper around the C++
* API.
*
* \subsection cplusplus_api The C++ API consists of the following files:
* <ul>
* <li>GHOST_IEvent.h</li>
* <li>GHOST_IEventConsumer.h</li>
* <li>GHOST_ISystem.h</li>
* <li>GHOST_ITimerTask.h</li>
* <li>GHOST_IWindow.h</li>
* <li>GHOST_Rect.h</li>
* <li>GHOST_Types.h</li>
* </ul>
* For an example of using the C++-API, have a look at the GHOST_C-Test.cpp
* program in the ?/ghost/test/gears/ directory.
*
* \subsection c_api The C-API
* To use GHOST in programs written in C, include the file GHOST_C-API.h in
* your program. This file includes the GHOST_Types.h file for all GHOST types
* and defines functions that give you access to the same functionality present
* in the C++ API.<br>
* For an example of using the C-API, have a look at the GHOST_C-Test.c program
* in the ?/ghost/test/gears/ directory.
*
* \section work Work in progress
* \todo write WIP section
*/
/** \interface GHOST_ISystem
* Interface for classes that provide access to the operating system.
* There should be only one system class in an application.
* Therefore, the routines to create and dispose the system are static.
* Provides:
* -# Time(r) management.
* -# Display/window management (windows are only created on the main display).
* -# Event management.
* -# Cursor shape management (no custom cursors for now).
* -# Access to the state of the mouse buttons and the keyboard.
* -# Menus for windows with events generated when they are accessed (this is
* work in progress).
* @author Maarten Gribnau
* @date May 30, 2001
*/
class GHOST_ISystem
{
public:
/**
* Creates the one and only system.
* @return An indication of success.
*/
static GHOST_TSuccess createSystem();
/**
* Disposes the one and only system.
* @return An indication of success.
*/
static GHOST_TSuccess disposeSystem();
/**
* Returns a pointer to the one and only system (nil if it hasn't been created).
* @return A pointer to the system.
*/
static GHOST_ISystem *getSystem();
protected:
/**
* Constructor.
* Protected default constructor to force use of static createSystem member.
*/
GHOST_ISystem() {
}
/**
* Destructor.
* Protected default constructor to force use of static dispose member.
*/
virtual ~GHOST_ISystem() {
}
public:
/***************************************************************************************
* Time(r) functionality
***************************************************************************************/
/**
* Returns the system time.
* Returns the number of milliseconds since the start of the system process.
* Based on ANSI clock() routine.
* @return The number of milliseconds.
*/
virtual GHOST_TUns64 getMilliSeconds() const = 0;
/**
* Installs a timer.
* Note that, on most operating systems, messages need to be processed in order
* for the timer callbacks to be invoked.
* @param delay The time to wait for the first call to the timerProc (in milliseconds)
* @param interval The interval between calls to the timerProc (in milliseconds)
* @param timerProc The callback invoked when the interval expires,
* @param userData Placeholder for user data.
* @return A timer task (0 if timer task installation failed).
*/
virtual GHOST_ITimerTask *installTimer(GHOST_TUns64 delay,
GHOST_TUns64 interval,
GHOST_TimerProcPtr timerProc,
GHOST_TUserDataPtr userData = 0) = 0;
/**
* Removes a timer.
* @param timerTask Timer task to be removed.
* @return Indication of success.
*/
virtual GHOST_TSuccess removeTimer(GHOST_ITimerTask *timerTask) = 0;
/***************************************************************************************
* Display/window management functionality
***************************************************************************************/
/**
* Returns the number of displays on this system.
* @return The number of displays.
*/
virtual GHOST_TUns8 getNumDisplays() const = 0;
/**
* Returns the dimensions of the main display on this system.
* @return The dimension of the main display.
*/
virtual void getMainDisplayDimensions(GHOST_TUns32& width, GHOST_TUns32& height) const = 0;
/**
* Create a new window.
* The new window is added to the list of windows managed.
* Never explicitly delete the window, use disposeWindow() instead.
* @param title The name of the window (displayed in the title bar of the window if the OS supports it).
* @param left The coordinate of the left edge of the window.
* @param top The coordinate of the top edge of the window.
* @param width The width the window.
* @param height The height the window.
* @param state The state of the window when opened.
* @param type The type of drawing context installed in this window.
* @param stereoVisual Create a stereo visual for quad buffered stereo.
* @param numOfAASamples Number of samples used for AA (zero if no AA)
* @param parentWindow Parent (embedder) window
* @return The new window (or 0 if creation failed).
*/
virtual GHOST_IWindow *createWindow(
const STR_String& title,
GHOST_TInt32 left, GHOST_TInt32 top, GHOST_TUns32 width, GHOST_TUns32 height,
GHOST_TWindowState state, GHOST_TDrawingContextType type,
const bool stereoVisual = false,
const GHOST_TUns16 numOfAASamples = 0,
const GHOST_TEmbedderWindowID parentWindow = 0) = 0;
/**
* Dispose a window.
* @param window Pointer to the window to be disposed.
* @return Indication of success.
*/
virtual GHOST_TSuccess disposeWindow(GHOST_IWindow *window) = 0;
/**
* Returns whether a window is valid.
* @param window Pointer to the window to be checked.
* @return Indication of validity.
*/
virtual bool validWindow(GHOST_IWindow *window) = 0;
/**
* Begins full screen mode.
* @param setting The new setting of the display.
* @param window Window displayed in full screen.
* This window is invalid after full screen has been ended.
* @return Indication of success.
*/
virtual GHOST_TSuccess beginFullScreen(const GHOST_DisplaySetting& setting, GHOST_IWindow **window,
const bool stereoVisual, const GHOST_TUns16 numOfAASamples = 0) = 0;
/**
* Updates the resolution while in fullscreen mode.
* @param setting The new setting of the display.
* @param window Window displayed in full screen.
*
* @return Indication of success.
*/
virtual GHOST_TSuccess updateFullScreen(const GHOST_DisplaySetting& setting, GHOST_IWindow **window) = 0;
/**
* Ends full screen mode.
* @return Indication of success.
*/
virtual GHOST_TSuccess endFullScreen(void) = 0;
/**
* Returns current full screen mode status.
* @return The current status.
*/
virtual bool getFullScreen(void) = 0;
/***************************************************************************************
* Event management functionality
***************************************************************************************/
/**
* Retrieves events from the system and stores them in the queue.
* @param waitForEvent Flag to wait for an event (or return immediately).
* @return Indication of the presence of events.
*/
virtual bool processEvents(bool waitForEvent) = 0;
/**
* Retrieves events from the queue and send them to the event consumers.
* @return Indication of the presence of events.
*/
virtual bool dispatchEvents() = 0;
/**
* Adds the given event consumer to our list.
* @param consumer The event consumer to add.
* @return Indication of success.
*/
virtual GHOST_TSuccess addEventConsumer(GHOST_IEventConsumer *consumer) = 0;
/**
* Removes the given event consumer to our list.
* @param consumer The event consumer to remove.
* @return Indication of success.
*/
virtual GHOST_TSuccess removeEventConsumer(GHOST_IEventConsumer *consumer) = 0;
/***************************************************************************************
* Cursor management functionality
***************************************************************************************/
/**
* Returns the current location of the cursor (location in screen coordinates)
* @param x The x-coordinate of the cursor.
* @param y The y-coordinate of the cursor.
* @return Indication of success.
*/
virtual GHOST_TSuccess getCursorPosition(GHOST_TInt32& x, GHOST_TInt32& y) const = 0;
/**
* Updates the location of the cursor (location in screen coordinates).
* Not all operating systems allow the cursor to be moved (without the input device being moved).
* @param x The x-coordinate of the cursor.
* @param y The y-coordinate of the cursor.
* @return Indication of success.
*/
virtual GHOST_TSuccess setCursorPosition(GHOST_TInt32 x, GHOST_TInt32 y) = 0;
/***************************************************************************************
* Access to mouse button and keyboard states.
***************************************************************************************/
/**
* Returns the state of a modifier key (ouside the message queue).
* @param mask The modifier key state to retrieve.
* @param isDown The state of a modifier key (true == pressed).
* @return Indication of success.
*/
virtual GHOST_TSuccess getModifierKeyState(GHOST_TModifierKeyMask mask, bool& isDown) const = 0;
/**
* Returns the state of a mouse button (ouside the message queue).
* @param mask The button state to retrieve.
* @param isDown Button state.
* @return Indication of success.
*/
virtual GHOST_TSuccess getButtonState(GHOST_TButtonMask mask, bool& isDown) const = 0;
/**
* Toggles console
* @action 0 - Hides
* 1 - Shows
* 2 - Toggles
* 3 - Hides if it runs not from command line
* * - Does nothing
* @return current status (1 -visible, 0 - hidden)
*/
virtual int toggleConsole(int action) = 0;
/***************************************************************************************
* Access to clipboard.
***************************************************************************************/
/**
* Returns the selection buffer
* @return Returns "unsinged char" from X11 XA_CUT_BUFFER0 buffer
*
*/
virtual GHOST_TUns8 *getClipboard(bool selection) const = 0;
/**
* Put data to the Clipboard
*/
virtual void putClipboard(GHOST_TInt8 *buffer, bool selection) const = 0;
/**
* Confirms quitting he program when there is just one window left open
* in the application
*/
virtual int confirmQuit(GHOST_IWindow *window) const = 0;
protected:
/**
* Initialize the system.
* @return Indication of success.
*/
virtual GHOST_TSuccess init() = 0;
/**
* Shut the system down.
* @return Indication of success.
*/
virtual GHOST_TSuccess exit() = 0;
/** The one and only system */
static GHOST_ISystem *m_system;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_ISystem")
#endif
};
#endif // __GHOST_ISYSTEM_H__