blender/source
Sergey Sharybin 31bc9beeac Depsgraph: Use own implementation of stack rather than the one from STL
This way we always have predictable behavior, especially from the
performance point of view. Additionally, if some bottleneck is found
in stack implementation it'll be easier for us to address.
2017-05-30 11:41:29 +02:00
..
blender Depsgraph: Use own implementation of stack rather than the one from STL 2017-05-30 11:41:29 +02:00
blenderplayer Remove MinGW support 2017-05-27 15:34:55 -04:00
creator Remove MinGW support 2017-05-27 15:34:55 -04:00
gameengine Remove MinGW support 2017-05-27 15:34:55 -04:00
tools@b11375e890 Fix blurry icons 2017-01-29 17:21:57 +03:00
CMakeLists.txt