blender/scripts
Sybren A. Stüvel 007cea4653 Anim: rename the 'Skeleton' panel to 'Pose'
In the Armature properties, rename the 'Skeleton' panel to 'Pose'. This
panel used to house the armature layers, but they have been transformed
into bone collections, which have their own panel. Also the term 'skeleton'
is not used in Blender, so having that as title here felt out of place.

There are some ideas to introduce different 'poses', to disconnect the
mesh binding pose from the animation reference pose. This rename sets
things up for exposing such functionality.
2023-09-28 16:32:02 +02:00
..
freestyle Cleanup: spelling in comments 2023-09-05 11:04:27 +10:00
modules Fix node socket connection util after changes to the interface API 2023-09-27 16:45:56 +02:00
presets Anim: remove pose.bone_layers operator 2023-09-28 14:20:24 +02:00
site Cleanup: spelling in comments, update dictionary 2023-09-03 21:35:07 +10:00
startup Anim: rename the 'Skeleton' panel to 'Pose' 2023-09-28 16:32:02 +02:00
templates_osl License headers: remove GPL header from OSL template script 2023-08-04 13:24:15 +10:00
templates_py Asset shelf: Use asset representation for asset shelf BPY methods 2023-09-15 16:17:44 +02:00