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There were also some problems with int to python conversion - assigning a PyLong to a KX_GameObject from python would raise an error - PyLong were coerced into floats when used with internal CValue arithmetic Changes... - PyLong is converted into CIntValue for coercing and assigning from python - CValue's generic GetNumber() function returns a double rather then a float. - Print an error when a PyType cant be coerced into a CValue Tested with python, expressions and property sensor. |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |