blender/source/gameengine/Expressions/VoidValue.h
Campbell Barton 33170295c8 use long long rather then int for storing game logic properties.
There were also some problems with int to python conversion
- assigning a PyLong to a KX_GameObject from python would raise an error
- PyLong were coerced into floats when used with internal CValue arithmetic

Changes...
- PyLong is converted into CIntValue for coercing and assigning from python
- CValue's generic GetNumber() function returns a double rather then a float.
- Print an error when a PyType cant be coerced into a CValue

Tested with python, expressions and property sensor.
2009-04-12 06:41:01 +00:00

66 lines
2.1 KiB
C++

/**
* VoidValue.h: interface for the CVoidValue class.
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __VOIDVALUE_H__
#define __VOIDVALUE_H__
#include "Value.h"
//
// Void value, used to transport *any* type of data
//
class CVoidValue : public CPropValue
{
//PLUGIN_DECLARE_SERIAL (CVoidValue,CValue)
public:
/// Construction/destruction
CVoidValue() : m_bDeleteOnDestruct(false), m_pAnything(NULL) { }
CVoidValue(void * voidptr, bool bDeleteOnDestruct, AllocationTYPE alloctype) : m_bDeleteOnDestruct(bDeleteOnDestruct), m_pAnything(voidptr) { if (alloctype == STACKVALUE) CValue::DisableRefCount(); }
virtual ~CVoidValue(); // Destruct void value, delete memory if we're owning it
/// Value -> String or number
virtual const STR_String & GetText(); // Get string description of void value (unimplemented)
virtual double GetNumber() { return -1; }
/// Value calculation
virtual CValue* Calc(VALUE_OPERATOR op, CValue *val);
virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue* val);
/// Value replication
virtual CValue* GetReplica();
/// Data members
bool m_bDeleteOnDestruct;
void* m_pAnything;
};
#endif // !defined _VOIDVALUE_H