blender/intern/ghost/GHOST_ISystem.h
Campbell Barton eed6bf22a4 Cleanup: doxygen comments in ghost
Use colon after parameters, use hash to reference symbols.
2020-11-06 14:25:44 +11:00

496 lines
17 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup GHOST
* %Main interface file for C++ Api with declaration of GHOST_ISystem interface
* class.
* Contains the doxygen documentation main page.
*/
#pragma once
#include <stdlib.h>
#include "GHOST_IContext.h"
#include "GHOST_ITimerTask.h"
#include "GHOST_IWindow.h"
#include "GHOST_Types.h"
class GHOST_IEventConsumer;
/**
* \page GHOSTPage GHOST
*
* \section intro Introduction
*
* GHOST is yet another acronym. It stands for "Generic Handy Operating System
* Toolkit". It has been created to replace the OpenGL utility tool kit
* <a href="http://www.opengl.org/resources/libraries/glut/">GLUT</a>.
* GLUT was used in <a href="http://www.blender3d.com">Blender</a> until the
* point that Blender needed to be ported to Apple's Mac OSX. Blender needed a
* number of modifications in GLUT to work but the GLUT sources for OSX were
* unavailable at the time. The decision was made to build our own replacement
* for GLUT. In those days, NaN Technologies BV was the company that developed
* Blender.
* <br><br>
* Enough history. What does GHOST have to offer?<br>
* In short: everything that Blender needed from GLUT to run on all its supported
* operating systems and some extra's.
* This includes :
*
* - Time(r) management.
* - Display/window management (windows are only created on the main display).
* - Event management.
* - Cursor shape management (no custom cursors for now).
* - Access to the state of the mouse buttons and the keyboard.
* - Menus for windows with events generated when they are accessed (this is
* work in progress).
* - Video mode switching.
* - Copy/Paste buffers.
* - System paths.
*
* Font management has been moved to a separate library.
*
* \section platforms Platforms
*
* GHOST supports the following platforms:
*
* - OSX Cocoa.
* - Windows.
* - X11.
* - SDL2 (experimental).
* - NULL (headless mode).
*
* \section Building GHOST
*
* GHOST is not build standalone however there are tests in intern/ghost/test
*
* \section interface Interface
* GHOST has two programming interfaces:
*
* - The C-API. For programs written in C.
* - The C++-API. For programs written in C++.
*
* GHOST itself is written in C++ and the C-API is a wrapper around the C++
* API.
*
* \subsection cplusplus_api The C++ API consists of the following files:
*
* - GHOST_IEvent.h
* - GHOST_IEventConsumer.h
* - GHOST_ISystem.h
* - GHOST_ITimerTask.h
* - GHOST_IWindow.h
* - GHOST_Rect.h
* - GHOST_Types.h
*
* For an example of using the C++-API, have a look at the GHOST_C-Test.cpp
* program in the ?/ghost/test/gears/ directory.
*
* \subsection c_api The C-API
* To use GHOST in programs written in C, include the file GHOST_C-API.h in
* your program. This file includes the GHOST_Types.h file for all GHOST types
* and defines functions that give you access to the same functionality present
* in the C++ API.<br>
* For an example of using the C-API, have a look at the GHOST_C-Test.c program
* in the ?/ghost/test/gears/ directory.
*
* \section work Work in progress
* \todo write WIP section
*/
/** \interface GHOST_ISystem
* Interface for classes that provide access to the operating system.
* There should be only one system class in an application.
* Therefore, the routines to create and dispose the system are static.
* Provides:
* -# Time(r) management.
* -# Display/window management (windows are only created on the main display).
* -# Event management.
* -# Cursor shape management (no custom cursors for now).
* -# Access to the state of the mouse buttons and the keyboard.
* -# Menus for windows with events generated when they are accessed (this is
* work in progress).
*/
class GHOST_ISystem {
public:
/**
* Creates the one and only system.
* \return An indication of success.
*/
static GHOST_TSuccess createSystem();
/**
* Disposes the one and only system.
* \return An indication of success.
*/
static GHOST_TSuccess disposeSystem();
/**
* Returns a pointer to the one and only system (nil if it hasn't been created).
* \return A pointer to the system.
*/
static GHOST_ISystem *getSystem();
protected:
/**
* Constructor.
* Protected default constructor to force use of static createSystem member.
*/
GHOST_ISystem()
{
}
/**
* Destructor.
* Protected default constructor to force use of static dispose member.
*/
virtual ~GHOST_ISystem()
{
}
public:
/***************************************************************************************
* Time(r) functionality
***************************************************************************************/
/**
* Returns the system time.
* Returns the number of milliseconds since the start of the system process.
* Based on ANSI clock() routine.
* \return The number of milliseconds.
*/
virtual GHOST_TUns64 getMilliSeconds() const = 0;
/**
* Installs a timer.
* Note that, on most operating systems, messages need to be processed in order
* for the timer callbacks to be invoked.
* \param delay: The time to wait for the first call to the timerProc (in milliseconds).
* \param interval: The interval between calls to the timerProc (in milliseconds).
* \param timerProc: The callback invoked when the interval expires.
* \param userData: Placeholder for user data.
* \return A timer task (0 if timer task installation failed).
*/
virtual GHOST_ITimerTask *installTimer(GHOST_TUns64 delay,
GHOST_TUns64 interval,
GHOST_TimerProcPtr timerProc,
GHOST_TUserDataPtr userData = NULL) = 0;
/**
* Removes a timer.
* \param timerTask: Timer task to be removed.
* \return Indication of success.
*/
virtual GHOST_TSuccess removeTimer(GHOST_ITimerTask *timerTask) = 0;
/***************************************************************************************
* Display/window management functionality
***************************************************************************************/
/**
* Returns the number of displays on this system.
* \return The number of displays.
*/
virtual GHOST_TUns8 getNumDisplays() const = 0;
/**
* Returns the dimensions of the main display on this system.
* \return The dimension of the main display.
*/
virtual void getMainDisplayDimensions(GHOST_TUns32 &width, GHOST_TUns32 &height) const = 0;
/**
* Returns the combine dimensions of all monitors.
* \return The dimension of the workspace.
*/
virtual void getAllDisplayDimensions(GHOST_TUns32 &width, GHOST_TUns32 &height) const = 0;
/**
* Create a new window.
* The new window is added to the list of windows managed.
* Never explicitly delete the window, use disposeWindow() instead.
* \param title: The name of the window
* (displayed in the title bar of the window if the OS supports it).
* \param left: The coordinate of the left edge of the window.
* \param top: The coordinate of the top edge of the window.
* \param width: The width the window.
* \param height: The height the window.
* \param state: The state of the window when opened.
* \param type: The type of drawing context installed in this window.
* \param glSettings: Misc OpenGL settings.
* \param exclusive: Use to show the window on top and ignore others (used full-screen).
* \param is_dialog: Stay on top of parent window, no icon in taskbar, can't be minimized.
* \param parentWindow: Parent (embedder) window
* \return The new window (or 0 if creation failed).
*/
virtual GHOST_IWindow *createWindow(const char *title,
GHOST_TInt32 left,
GHOST_TInt32 top,
GHOST_TUns32 width,
GHOST_TUns32 height,
GHOST_TWindowState state,
GHOST_TDrawingContextType type,
GHOST_GLSettings glSettings,
const bool exclusive = false,
const bool is_dialog = false,
const GHOST_IWindow *parentWindow = NULL) = 0;
/**
* Dispose a window.
* \param window: Pointer to the window to be disposed.
* \return Indication of success.
*/
virtual GHOST_TSuccess disposeWindow(GHOST_IWindow *window) = 0;
/**
* Create a new offscreen context.
* Never explicitly delete the context, use disposeContext() instead.
* \return The new context (or 0 if creation failed).
*/
virtual GHOST_IContext *createOffscreenContext(GHOST_GLSettings glSettings) = 0;
/**
* Dispose of a context.
* \param context: Pointer to the context to be disposed.
* \return Indication of success.
*/
virtual GHOST_TSuccess disposeContext(GHOST_IContext *context) = 0;
/**
* Returns whether a window is valid.
* \param window: Pointer to the window to be checked.
* \return Indication of validity.
*/
virtual bool validWindow(GHOST_IWindow *window) = 0;
/**
* Begins full screen mode.
* \param setting: The new setting of the display.
* \param window: Window displayed in full screen.
* This window is invalid after full screen has been ended.
* \return Indication of success.
*/
virtual GHOST_TSuccess beginFullScreen(const GHOST_DisplaySetting &setting,
GHOST_IWindow **window,
const bool stereoVisual,
const bool alphaBackground = 0) = 0;
/**
* Updates the resolution while in fullscreen mode.
* \param setting: The new setting of the display.
* \param window: Window displayed in full screen.
*
* \return Indication of success.
*/
virtual GHOST_TSuccess updateFullScreen(const GHOST_DisplaySetting &setting,
GHOST_IWindow **window) = 0;
/**
* Ends full screen mode.
* \return Indication of success.
*/
virtual GHOST_TSuccess endFullScreen(void) = 0;
/**
* Returns current full screen mode status.
* \return The current status.
*/
virtual bool getFullScreen(void) = 0;
/**
* Native pixel size support (MacBook 'retina').
*/
virtual bool useNativePixel(void) = 0;
/**
* Focus window after opening, or put them in the background.
*/
virtual void useWindowFocus(const bool use_focus) = 0;
/***************************************************************************************
* Event management functionality
***************************************************************************************/
/**
* Retrieves events from the system and stores them in the queue.
* \param waitForEvent: Flag to wait for an event (or return immediately).
* \return Indication of the presence of events.
*/
virtual bool processEvents(bool waitForEvent) = 0;
/**
* Retrieves events from the queue and send them to the event consumers.
*/
virtual void dispatchEvents() = 0;
/**
* Adds the given event consumer to our list.
* \param consumer: The event consumer to add.
* \return Indication of success.
*/
virtual GHOST_TSuccess addEventConsumer(GHOST_IEventConsumer *consumer) = 0;
/**
* Removes the given event consumer to our list.
* \param consumer: The event consumer to remove.
* \return Indication of success.
*/
virtual GHOST_TSuccess removeEventConsumer(GHOST_IEventConsumer *consumer) = 0;
/***************************************************************************************
* Cursor management functionality
***************************************************************************************/
/**
* Returns the current location of the cursor (location in screen coordinates)
* \param x: The x-coordinate of the cursor.
* \param y: The y-coordinate of the cursor.
* \return Indication of success.
*/
virtual GHOST_TSuccess getCursorPosition(GHOST_TInt32 &x, GHOST_TInt32 &y) const = 0;
/**
* Updates the location of the cursor (location in screen coordinates).
* Not all operating systems allow the cursor to be moved (without the input device being moved).
* \param x: The x-coordinate of the cursor.
* \param y: The y-coordinate of the cursor.
* \return Indication of success.
*/
virtual GHOST_TSuccess setCursorPosition(GHOST_TInt32 x, GHOST_TInt32 y) = 0;
/***************************************************************************************
* Access to mouse button and keyboard states.
***************************************************************************************/
/**
* Returns the state of a modifier key (outside the message queue).
* \param mask: The modifier key state to retrieve.
* \param isDown: The state of a modifier key (true == pressed).
* \return Indication of success.
*/
virtual GHOST_TSuccess getModifierKeyState(GHOST_TModifierKeyMask mask, bool &isDown) const = 0;
/**
* Returns the state of a mouse button (outside the message queue).
* \param mask: The button state to retrieve.
* \param isDown: Button state.
* \return Indication of success.
*/
virtual GHOST_TSuccess getButtonState(GHOST_TButtonMask mask, bool &isDown) const = 0;
/**
* Set which tablet API to use. Only affects Windows, other platforms have a single API.
* \param api: Enum indicating which API to use.
*/
virtual void setTabletAPI(GHOST_TTabletAPI api) = 0;
#ifdef WITH_INPUT_NDOF
/**
* Sets 3D mouse deadzone
* \param deadzone: Dead-zone of the 3D mouse (both for rotation and pan) relative to full range
*/
virtual void setNDOFDeadZone(float deadzone) = 0;
#endif
/**
* Toggles console
* \param action:
* - 0: Hides.
* - 1: Shows
* - 2: Toggles
* - 3: Hides if it runs not from command line
* - *: Does nothing
* \return current status (1 -visible, 0 - hidden)
*/
virtual int toggleConsole(int action) = 0;
/***************************************************************************************
* Access to clipboard.
***************************************************************************************/
/**
* Returns the selection buffer
* \return "unsigned char" from X11 XA_CUT_BUFFER0 buffer
*
*/
virtual GHOST_TUns8 *getClipboard(bool selection) const = 0;
/**
* Put data to the Clipboard
*/
virtual void putClipboard(GHOST_TInt8 *buffer, bool selection) const = 0;
/***************************************************************************************
* System Message Box.
***************************************************************************************/
/**
* Show a system message box
*
* \param title: The title of the message box.
* \param message: The message to display.
* \param help_label: Help button label.
* \param continue_label: Continue button label.
* \param link: An optional hyperlink.
* \param dialog_options: Options how to display the message.
*/
virtual GHOST_TSuccess showMessageBox(const char * /*title*/,
const char * /*message*/,
const char * /*help_label*/,
const char * /*continue_label*/,
const char * /*link*/,
GHOST_DialogOptions /*dialog_options*/) const = 0;
/***************************************************************************************
* Debugging
***************************************************************************************/
/**
* Specify whether debug messages are to be shown.
*/
virtual void initDebug(bool is_debug_enabled) = 0;
/**
* Check whether debug messages are to be shown.
*/
virtual bool isDebugEnabled() = 0;
protected:
/**
* Initialize the system.
* \return Indication of success.
*/
virtual GHOST_TSuccess init() = 0;
/**
* Shut the system down.
* \return Indication of success.
*/
virtual GHOST_TSuccess exit() = 0;
/** The one and only system */
static GHOST_ISystem *m_system;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_ISystem")
#endif
};