blender/release
Jacques Lucke 425e706921 Geometry Nodes: new Attribute Sample Texture node
This node allows sampling a texture for every vertex based on some
mapping attribute. Typical attribute names are the name of a uv map
(e.g. "UVMap") and "position". However, every attribute that can be
converted to a vector implicitly is supported.

It should be noted that as of right now, uv map attributes can only be
accessed after a Point Distribute node.

Ref T82584.

Differential Revision: https://developer.blender.org/D10121
2021-01-21 16:49:06 +01:00
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bin Cleanup: spelling 2017-04-27 21:41:03 +10:00
darwin macOS: improve design of .dmg background 2020-07-16 17:28:27 +02:00
datafiles Merge branch 'blender-v2.92-release' 2021-01-13 11:21:09 -06:00
freedesktop Linux: 2.90 release information in appdata 2020-08-31 11:21:01 +02:00
license Licenses: Attribution document 2020-12-11 18:44:11 +01:00
lts Blender LTS: Download + Release notes CMS scripts 2020-12-09 09:14:53 +01:00
scripts Geometry Nodes: new Attribute Sample Texture node 2021-01-21 16:49:06 +01:00
steam Steam Release: Script creation of Steam build files 2020-12-16 11:15:18 +01:00
text Move license files to license subfolder 2020-09-24 12:49:36 +02:00
windows Windows: Add "--debug-cycles" argument to "blender_debug_gpu.bat" batch file 2021-01-21 16:47:16 +01:00