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BoolValue.cpp
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BGE C++ API
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2009-04-22 14:42:00 +00:00 |
BoolValue.h
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use long long rather then int for storing game logic properties.
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2009-04-12 06:41:01 +00:00 |
CMakeLists.txt
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
ConstExpr.cpp
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use long long rather then int for storing game logic properties.
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2009-04-12 06:41:01 +00:00 |
ConstExpr.h
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use long long rather then int for storing game logic properties.
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2009-04-12 06:41:01 +00:00 |
EmptyValue.cpp
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BGE C++ API
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2009-04-22 14:42:00 +00:00 |
EmptyValue.h
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use long long rather then int for storing game logic properties.
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2009-04-12 06:41:01 +00:00 |
ErrorValue.cpp
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use long long rather then int for storing game logic properties.
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2009-04-12 06:41:01 +00:00 |
ErrorValue.h
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use long long rather then int for storing game logic properties.
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2009-04-12 06:41:01 +00:00 |
EXP_C-Api.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
EXP_C-Api.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
Expression.cpp
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Various mem leaks related to CValue reference count fixed
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2008-03-01 19:46:50 +00:00 |
Expression.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
FloatValue.cpp
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BGE C++ API
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2009-04-22 14:42:00 +00:00 |
FloatValue.h
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use long long rather then int for storing game logic properties.
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2009-04-12 06:41:01 +00:00 |
IdentifierExpr.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
IdentifierExpr.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
IfExpr.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
IfExpr.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
InputParser.cpp
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error in last commit
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2009-04-29 23:59:59 +00:00 |
InputParser.h
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use long long rather then int for storing game logic properties.
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2009-04-12 06:41:01 +00:00 |
IntValue.cpp
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BGE C++ API
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2009-04-22 14:42:00 +00:00 |
IntValue.h
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use long long rather then int for storing game logic properties.
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2009-04-12 06:41:01 +00:00 |
KX_HashedPtr.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_HashedPtr.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_Python_dynamic.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_Python_static.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_Python.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
ListValue.cpp
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More refcount errors spotted by Benoit, one with python getting a list item so scene.objects["OBfoo"] would always mess up refcounts.
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2009-05-09 17:24:21 +00:00 |
ListValue.h
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BGE Python API
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2009-04-20 23:17:52 +00:00 |
Makefile
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converted my gen_utils.h fix to PyObjectPlus.h
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2008-09-06 14:13:31 +00:00 |
Operator1Expr.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
Operator1Expr.h
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Synchronise game engine with Tuhopuu2 tree.
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2004-04-24 06:40:15 +00:00 |
Operator2Expr.cpp
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Synchronise game engine with Tuhopuu2 tree.
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2004-04-24 06:40:15 +00:00 |
Operator2Expr.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
PyObjectPlus.cpp
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BGE Python owned proxies had a problem being decref'd twice, this would crash on freeing KX_Vertex/Poly Proxy types when python was compiled with debug options enabled.
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2009-05-07 22:06:27 +00:00 |
PyObjectPlus.h
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python3 compatibility for the BGE api, this only works with scons when WITH_BF_NOBLENDER is enabled.
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2009-05-07 05:23:15 +00:00 |
SConscript
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SCons:
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2009-02-15 23:26:00 +00:00 |
StringValue.cpp
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BGE C++ API
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2009-04-22 14:42:00 +00:00 |
StringValue.h
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use long long rather then int for storing game logic properties.
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2009-04-12 06:41:01 +00:00 |
Value.cpp
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BGE performance: use inline function as much as possible in scenegraph and logic to avoid function call.
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2009-05-03 21:51:57 +00:00 |
Value.h
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BGE performance: use inline function as much as possible in scenegraph and logic to avoid function call.
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2009-05-03 21:51:57 +00:00 |
VectorValue.cpp
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BGE C++ API
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2009-04-22 14:42:00 +00:00 |
VectorValue.h
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use long long rather then int for storing game logic properties.
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2009-04-12 06:41:01 +00:00 |
VoidValue.h
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use long long rather then int for storing game logic properties.
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2009-04-12 06:41:01 +00:00 |