blender/source/gameengine/Ketsji
2009-06-01 09:44:41 +00:00
..
KXNetwork BGE build probs with CMake: directory "source/gameengine/SceneGraph" 2009-05-26 17:15:29 +00:00
BL_BlenderShader.cpp BGE performance, 3rd round: culling and rasterizer. 2009-05-07 09:13:01 +00:00
BL_BlenderShader.h BGE performance, 3rd round: culling and rasterizer. 2009-05-07 09:13:01 +00:00
BL_Material.cpp BGE: speed up mesh conversion by avoiding allocation/deallocation of material object on each face. The speed up is minor on optimized builds but considerable on less optimized builds, good for debugging large scene. 2009-04-29 10:06:38 +00:00
BL_Material.h BGE: speed up mesh conversion by avoiding allocation/deallocation of material object on each face. The speed up is minor on optimized builds but considerable on less optimized builds, good for debugging large scene. 2009-04-29 10:06:38 +00:00
BL_Shader.cpp ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing) 2009-04-29 16:54:45 +00:00
BL_Shader.h BGE Python API 2009-04-20 23:17:52 +00:00
BL_Texture.cpp BGE Python API 2009-02-19 13:42:07 +00:00
BL_Texture.h Preparation to VideoTexture: everything but the VideoTexture module itself. 2008-10-31 21:06:48 +00:00
CMakeLists.txt added Geometry as a BGE module, removed its dependency on gen_utils.c 2009-04-30 12:45:13 +00:00
KX_BlenderMaterial.cpp BGE: fix refcount bug causing crash with Object texture coordinates. 2009-05-31 14:54:31 +00:00
KX_BlenderMaterial.h BGE: fix memleaks. 2009-05-23 14:46:43 +00:00
KX_BulletPhysicsController.cpp BGE bug fix: dynamically added sensor objects didn't have their physic shape synchronized with movement. 2009-06-01 09:44:41 +00:00
KX_BulletPhysicsController.h BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility. 2009-05-17 12:51:51 +00:00
KX_Camera.cpp Misc warnings 2009-05-26 10:44:14 +00:00
KX_Camera.h BGE: fix memleaks. 2009-05-23 14:46:43 +00:00
KX_CameraActuator.cpp BGE Py API 2009-05-19 07:16:40 +00:00
KX_CameraActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_CameraIpoSGController.cpp
KX_CameraIpoSGController.h
KX_CDActuator.cpp BGE Py API 2009-05-19 07:16:40 +00:00
KX_CDActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_ClientObjectInfo.h BGE: sensor object will now have Actor filter optional: new button 'Detect Actor' in physics settings indicate if you want the sensor to detect only Actor object or all objects. This way you don't need to set the scenery to Actor to detect ground for example. 2009-05-29 16:55:22 +00:00
KX_ConstraintActuator.cpp Name attributes added since 2.48a more consistently. 2009-05-15 03:26:53 +00:00
KX_ConstraintActuator.h BGE C++ API 2009-04-22 14:42:00 +00:00
KX_ConstraintWrapper.cpp Misc warnings 2009-05-26 10:44:14 +00:00
KX_ConstraintWrapper.h Misc warnings 2009-05-26 10:44:14 +00:00
KX_ConvertPhysicsObject.h Set default constraint solver mode more compatible to Blender 2.48 settings, this fixes rigid body stacking in this blend file: 2009-05-23 22:35:47 +00:00
KX_ConvertPhysicsObjects.cpp BGE bug fix: dynamically added sensor objects didn't have their physic shape synchronized with movement. 2009-06-01 09:44:41 +00:00
KX_Dome.cpp BGE Dome: removing of size option and adding tilt option. 2009-05-17 20:37:13 +00:00
KX_Dome.h BGE Dome: removing of size option and adding tilt option. 2009-05-17 20:37:13 +00:00
KX_EmptyObject.cpp
KX_EmptyObject.h
KX_GameActuator.cpp BGE: fix memleaks. 2009-05-23 14:46:43 +00:00
KX_GameActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_GameObject.cpp Bug in KX_GameObject.get() and ListValue.get(), wasn't checking if the CValue derived objects could be converted to a PyObject. 2009-05-31 17:44:38 +00:00
KX_GameObject.h BGE Py API 2009-05-26 16:15:40 +00:00
KX_IInterpolator.h
KX_IPhysicsController.cpp BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility. 2009-05-17 12:51:51 +00:00
KX_IPhysicsController.h BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility. 2009-05-17 12:51:51 +00:00
KX_IPO_SGController.cpp BGE bug #18596: No ipo dynamics is 2.49rc1. 2009-05-11 23:05:13 +00:00
KX_IPO_SGController.h BGE bug #17657 fixed: dRotY doesn't work properly after 90 degrees rotation. 2008-09-23 20:07:15 +00:00
KX_IpoActuator.cpp Name attributes added since 2.48a more consistently. 2009-05-15 03:26:53 +00:00
KX_IpoActuator.h BGE C++ API 2009-04-22 14:42:00 +00:00
KX_IPOTransform.h
KX_IScalarInterpolator.h
KX_ISceneConverter.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_ISystem.h
KX_KetsjiEngine.cpp BGE: fix memleaks. 2009-05-23 14:46:43 +00:00
KX_KetsjiEngine.h BGE: Random sensor will produce true random sequence of events when seed is set to 0 in the GUI (the actual seed value is stored in the sensor seed attribute). Positive values will use fixed pseudo random sequence. 2009-05-23 14:40:36 +00:00
KX_Light.cpp Fix for: energy IPO not supported in glsl mode (reported in the forum). 2009-05-22 06:12:18 +00:00
KX_Light.h Fix for: energy IPO not supported in glsl mode (reported in the forum). 2009-05-22 06:12:18 +00:00
KX_LightIpoSGController.cpp
KX_LightIpoSGController.h
KX_MaterialIpoController.cpp Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported! 2008-08-17 17:08:00 +00:00
KX_MaterialIpoController.h BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE. 2008-07-25 13:45:57 +00:00
KX_MeshProxy.cpp Misc warnings 2009-05-26 10:44:14 +00:00
KX_MeshProxy.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_MotionState.cpp BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility. 2009-05-17 12:51:51 +00:00
KX_MotionState.h BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility. 2009-05-17 12:51:51 +00:00
KX_MouseFocusSensor.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_MouseFocusSensor.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_NearSensor.cpp BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility. 2009-05-17 12:51:51 +00:00
KX_NearSensor.h BGE: renamed sensor type enum to avoid conflict with mingw (NEAR was causing the problem). 2009-05-24 12:53:49 +00:00
KX_ObColorIpoSGController.cpp
KX_ObColorIpoSGController.h
KX_ObjectActuator.cpp BGE #18665: Servo control and relative motion 2009-05-18 08:22:51 +00:00
KX_ObjectActuator.h BGE #18665: Servo control and relative motion 2009-05-18 08:22:51 +00:00
KX_OdePhysicsController.cpp BGE patch: dynamically update the coumpound parent shape when parenting to a compound object. 2009-01-13 22:59:18 +00:00
KX_OdePhysicsController.h BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility. 2009-05-17 12:51:51 +00:00
KX_OrientationInterpolator.cpp
KX_OrientationInterpolator.h
KX_ParentActuator.cpp BGE: user control to compound shape and setParent. 2009-05-21 13:32:15 +00:00
KX_ParentActuator.h BGE: user control to compound shape and setParent. 2009-05-21 13:32:15 +00:00
KX_PhysicsEngineEnums.h
KX_PhysicsObjectWrapper.cpp ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing) 2009-04-29 16:54:45 +00:00
KX_PhysicsObjectWrapper.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_PhysicsPropertiesobsolete.h
KX_PolygonMaterial.cpp BGE: fix memleaks. 2009-05-23 14:46:43 +00:00
KX_PolygonMaterial.h BGE: speed up mesh conversion by avoiding allocation/deallocation of material object on each face. The speed up is minor on optimized builds but considerable on less optimized builds, good for debugging large scene. 2009-04-29 10:06:38 +00:00
KX_PolyProxy.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_PolyProxy.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_PositionInterpolator.cpp
KX_PositionInterpolator.h
KX_PyConstraintBinding.cpp PhysicsConstraints.createConstraint: 2009-05-24 01:55:24 +00:00
KX_PyConstraintBinding.h
KX_PyMath.cpp [#18606] Writing to KX_GameObject.orientation causes crash 2009-04-25 07:17:36 +00:00
KX_PyMath.h BGE Python API 2009-04-20 09:13:59 +00:00
KX_PythonInit.cpp YoFrankie bug [#18857] On start gives ImportError: No module named frankie_scripts 2009-06-01 05:43:58 +00:00
KX_PythonInit.h added Geometry as a BGE module, removed its dependency on gen_utils.c 2009-04-30 12:45:13 +00:00
KX_PythonInitTypes.cpp BGE Py API Bugfixes 2009-05-16 00:49:28 +00:00
KX_PythonInitTypes.h SVN maintenance. 2009-04-13 19:33:22 +00:00
KX_PythonSeq.cpp use the same sequence mapping types as CListValue, hopefully this means it will build on different python versions 2009-05-10 22:33:21 +00:00
KX_PythonSeq.h deprecate controller.getActuator(name) and controller.getSensor(name) for 2009-05-10 01:48:14 +00:00
KX_RadarSensor.cpp BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility. 2009-05-17 12:51:51 +00:00
KX_RadarSensor.h BGE: renamed sensor type enum to avoid conflict with mingw (NEAR was causing the problem). 2009-05-24 12:53:49 +00:00
KX_RayCast.cpp BGE Bugfixes (mostly in the py api) 2009-04-05 14:01:49 +00:00
KX_RayCast.h BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information. 2008-08-27 19:34:19 +00:00
KX_RayEventManager.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_RayEventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
KX_RaySensor.cpp Name attributes added since 2.48a more consistently. 2009-05-15 03:26:53 +00:00
KX_RaySensor.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_SCA_AddObjectActuator.cpp BGE Py API 2009-05-19 07:16:40 +00:00
KX_SCA_AddObjectActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_SCA_DynamicActuator.cpp Name attributes added since 2.48a more consistently. 2009-05-15 03:26:53 +00:00
KX_SCA_DynamicActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_SCA_EndObjectActuator.cpp ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing) 2009-04-29 16:54:45 +00:00
KX_SCA_EndObjectActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_SCA_ReplaceMeshActuator.cpp BGE Py API 2009-05-19 07:16:40 +00:00
KX_SCA_ReplaceMeshActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_ScalarInterpolator.cpp
KX_ScalarInterpolator.h
KX_ScalingInterpolator.cpp
KX_ScalingInterpolator.h
KX_Scene.cpp BGE PyController module reloading didnt check that the base of the function was a module (could be a class). 2009-05-23 04:56:37 +00:00
KX_Scene.h BGE Py API 2009-05-14 07:59:44 +00:00
KX_SceneActuator.cpp BGE Py API 2009-05-14 07:59:44 +00:00
KX_SceneActuator.h BGE Py API 2009-05-14 07:59:44 +00:00
KX_SG_BoneParentNodeRelationship.cpp BGE performance: second round of scenegraph improvement. 2009-05-03 22:29:00 +00:00
KX_SG_BoneParentNodeRelationship.h BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
KX_SG_NodeRelationships.cpp BGE performance: second round of scenegraph improvement. 2009-05-03 22:29:00 +00:00
KX_SG_NodeRelationships.h BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
KX_SoundActuator.cpp BGE Py API 2009-05-19 07:16:40 +00:00
KX_SoundActuator.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_StateActuator.cpp BGE logic patch: fix another incompatibility with YF. 2009-05-20 08:45:42 +00:00
KX_StateActuator.h BGE: bookmark option on controller to make them run before all other controllers. 2009-05-17 21:50:31 +00:00
KX_SumoPhysicsController.cpp BGE patch #18051: add localInertia attribute to GameObject. 2009-04-08 16:25:00 +00:00
KX_SumoPhysicsController.h BGE: new sensor object to generalize Near and Radar sensor, static-static collision capbility. 2009-05-17 12:51:51 +00:00
KX_TimeCategoryLogger.cpp
KX_TimeCategoryLogger.h
KX_TimeLogger.cpp
KX_TimeLogger.h
KX_TouchEventManager.cpp BGE: sensor object will now have Actor filter optional: new button 'Detect Actor' in physics settings indicate if you want the sensor to detect only Actor object or all objects. This way you don't need to set the scenery to Actor to detect ground for example. 2009-05-29 16:55:22 +00:00
KX_TouchEventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
KX_TouchSensor.cpp BGE: sensor object will now have Actor filter optional: new button 'Detect Actor' in physics settings indicate if you want the sensor to detect only Actor object or all objects. This way you don't need to set the scenery to Actor to detect ground for example. 2009-05-29 16:55:22 +00:00
KX_TouchSensor.h BGE: renamed sensor type enum to avoid conflict with mingw (NEAR was causing the problem). 2009-05-24 12:53:49 +00:00
KX_TrackToActuator.cpp BGE Py API 2009-05-19 07:16:40 +00:00
KX_TrackToActuator.h BGE C++ API 2009-04-22 14:42:00 +00:00
KX_VehicleWrapper.cpp python3 compatibility for the BGE api, this only works with scons when WITH_BF_NOBLENDER is enabled. 2009-05-07 05:23:15 +00:00
KX_VehicleWrapper.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_VertexProxy.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_VertexProxy.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_VisibilityActuator.cpp Name attributes added since 2.48a more consistently. 2009-05-15 03:26:53 +00:00
KX_VisibilityActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
KX_WorldInfo.cpp
KX_WorldInfo.h
KX_WorldIpoController.cpp
KX_WorldIpoController.h
Makefile Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
SConscript python3 compatibility for the BGE api, this only works with scons when WITH_BF_NOBLENDER is enabled. 2009-05-07 05:23:15 +00:00