blender/intern/cycles/util/util_vector.h
Sergey Sharybin 0579eaae1f Cycles: Make all #include statements relative to cycles source directory
The idea is to make include statements more explicit and obvious where the
file is coming from, additionally reducing chance of wrong header being
picked up.

For example, it was not obvious whether bvh.h was refferring to builder
or traversal, whenter node.h is a generic graph node or a shader node
and cases like that.

Surely this might look obvious for the active developers, but after some
time of not touching the code it becomes less obvious where file is coming
from.

This was briefly mentioned in T50824 and seems @brecht is fine with such
explicitness, but need to agree with all active developers before committing
this.

Please note that this patch is lacking changes related on GPU/OpenCL
support. This will be solved if/when we all agree this is a good idea to move
forward.

Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner

Reviewed By: lukasstockner97, maiself, nirved, dingto

Subscribers: brecht

Differential Revision: https://developer.blender.org/D2586
2017-03-29 13:41:11 +02:00

309 lines
6.0 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_VECTOR_H__
#define __UTIL_VECTOR_H__
/* Vector */
#include <cassert>
#include <cstring>
#include <vector>
#include "util/util_aligned_malloc.h"
#include "util/util_guarded_allocator.h"
#include "util/util_types.h"
CCL_NAMESPACE_BEGIN
/* Vector
*
* Own subclass-ed vestion of std::vector. Subclass is needed because:
*
* - Use own allocator which keeps track of used/peak memory.
*
* - Have method to ensure capacity is re-set to 0.
*/
template<typename value_type,
typename allocator_type = GuardedAllocator<value_type> >
class vector : public std::vector<value_type, allocator_type>
{
public:
/* Default constructor. */
explicit vector() : std::vector<value_type, allocator_type>() { }
/* Fill constructor. */
explicit vector(size_t n, const value_type& val = value_type())
: std::vector<value_type, allocator_type>(n, val) { }
/* Range constructor. */
template <class InputIterator>
vector(InputIterator first, InputIterator last)
: std::vector<value_type, allocator_type>(first, last) { }
/* Copy constructor. */
vector(const vector &x) : std::vector<value_type, allocator_type>(x) { }
void shrink_to_fit(void)
{
#if __cplusplus < 201103L
vector<value_type>().swap(*this);
#else
std::vector<value_type, allocator_type>::shrink_to_fit();
#endif
}
void free_memory(void)
{
std::vector<value_type, allocator_type>::resize(0);
shrink_to_fit();
}
/* Some external API might demand working with std::vector. */
operator std::vector<value_type>()
{
return std::vector<value_type>(this->begin(), this->end());
}
};
/* Array
*
* Simplified version of vector, serving multiple purposes:
* - somewhat faster in that it does not clear memory on resize/alloc,
* this was actually showing up in profiles quite significantly. it
* also does not run any constructors/destructors
* - if this is used, we are not tempted to use inefficient operations
* - aligned allocation for SSE data types */
template<typename T, size_t alignment = 16>
class array
{
public:
array()
: data_(NULL),
datasize_(0),
capacity_(0)
{}
explicit array(size_t newsize)
{
if(newsize == 0) {
data_ = NULL;
datasize_ = 0;
capacity_ = 0;
}
else {
data_ = mem_allocate(newsize);
datasize_ = newsize;
capacity_ = datasize_;
}
}
array(const array& from)
{
if(from.datasize_ == 0) {
data_ = NULL;
datasize_ = 0;
capacity_ = 0;
}
else {
data_ = mem_allocate(from.datasize_);
memcpy(data_, from.data_, from.datasize_*sizeof(T));
datasize_ = from.datasize_;
capacity_ = datasize_;
}
}
array& operator=(const array& from)
{
if(this != &from) {
resize(from.size());
memcpy(data_, from.data_, datasize_*sizeof(T));
}
return *this;
}
array& operator=(const vector<T>& from)
{
resize(from.size());
if(from.size() > 0) {
memcpy(data_, &from[0], datasize_*sizeof(T));
}
return *this;
}
~array()
{
mem_free(data_, capacity_);
}
bool operator==(const array<T>& other) const
{
if(datasize_ != other.datasize_) {
return false;
}
return memcmp(data_, other.data_, datasize_*sizeof(T)) == 0;
}
void steal_data(array& from)
{
if(this != &from) {
clear();
data_ = from.data_;
datasize_ = from.datasize_;
capacity_ = from.capacity_;
from.data_ = NULL;
from.datasize_ = 0;
from.capacity_ = 0;
}
}
T* resize(size_t newsize)
{
if(newsize == 0) {
clear();
}
else if(newsize != datasize_) {
if(newsize > capacity_) {
T *newdata = mem_allocate(newsize);
if(newdata == NULL) {
/* Allocation failed, likely out of memory. */
clear();
return NULL;
}
else if(data_ != NULL) {
memcpy(newdata, data_, ((datasize_ < newsize)? datasize_: newsize)*sizeof(T));
mem_free(data_, capacity_);
}
data_ = newdata;
capacity_ = newsize;
}
datasize_ = newsize;
}
return data_;
}
void clear()
{
if(data_ != NULL) {
mem_free(data_, capacity_);
data_ = NULL;
}
datasize_ = 0;
capacity_ = 0;
}
size_t empty() const
{
return datasize_ == 0;
}
size_t size() const
{
return datasize_;
}
T* data()
{
return data_;
}
const T* data() const
{
return data_;
}
T& operator[](size_t i) const
{
assert(i < datasize_);
return data_[i];
}
void reserve(size_t newcapacity)
{
if(newcapacity > capacity_) {
T *newdata = mem_allocate(newcapacity);
if(data_ != NULL) {
memcpy(newdata, data_, ((datasize_ < newcapacity)? datasize_: newcapacity)*sizeof(T));
mem_free(data_, capacity_);
}
data_ = newdata;
capacity_ = newcapacity;
}
}
size_t capacity() const
{
return capacity_;
}
// do not use this method unless you are sure the code is not performance critical
void push_back_slow(const T& t)
{
if(capacity_ == datasize_)
{
reserve(datasize_ == 0 ? 1 : (size_t)((datasize_ + 1) * 1.2));
}
data_[datasize_++] = t;
}
void push_back_reserved(const T& t)
{
assert(datasize_ < capacity_);
push_back_slow(t);
}
protected:
inline T* mem_allocate(size_t N)
{
if(N == 0) {
return NULL;
}
T *mem = (T*)util_aligned_malloc(sizeof(T)*N, alignment);
if(mem != NULL) {
util_guarded_mem_alloc(sizeof(T)*N);
}
else {
throw std::bad_alloc();
}
return mem;
}
inline void mem_free(T *mem, size_t N)
{
if(mem != NULL) {
util_guarded_mem_free(sizeof(T)*N);
util_aligned_free(mem);
}
}
T *data_;
size_t datasize_;
size_t capacity_;
};
CCL_NAMESPACE_END
#endif /* __UTIL_VECTOR_H__ */