blender/intern/cycles/util/util_windows.cpp
Sergey Sharybin 0579eaae1f Cycles: Make all #include statements relative to cycles source directory
The idea is to make include statements more explicit and obvious where the
file is coming from, additionally reducing chance of wrong header being
picked up.

For example, it was not obvious whether bvh.h was refferring to builder
or traversal, whenter node.h is a generic graph node or a shader node
and cases like that.

Surely this might look obvious for the active developers, but after some
time of not touching the code it becomes less obvious where file is coming
from.

This was briefly mentioned in T50824 and seems @brecht is fine with such
explicitness, but need to agree with all active developers before committing
this.

Please note that this patch is lacking changes related on GPU/OpenCL
support. This will be solved if/when we all agree this is a good idea to move
forward.

Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner

Reviewed By: lukasstockner97, maiself, nirved, dingto

Subscribers: brecht

Differential Revision: https://developer.blender.org/D2586
2017-03-29 13:41:11 +02:00

104 lines
2.5 KiB
C++

/*
* Copyright 2011-2016 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "util/util_windows.h"
#ifdef _WIN32
CCL_NAMESPACE_BEGIN
#ifdef _M_X64
# include <VersionHelpers.h>
#endif
#if _WIN32_WINNT < 0x0601
tGetActiveProcessorGroupCount *GetActiveProcessorGroupCount;
tGetActiveProcessorCount *GetActiveProcessorCount;
tSetThreadGroupAffinity *SetThreadGroupAffinity;
tGetProcessGroupAffinity *GetProcessGroupAffinity;
#endif
static WORD GetActiveProcessorGroupCount_stub()
{
return 1;
}
static DWORD GetActiveProcessorCount_stub(WORD /*GroupNumber*/)
{
SYSTEM_INFO info;
GetSystemInfo(&info);
return info.dwNumberOfProcessors;
}
static BOOL SetThreadGroupAffinity_stub(
HANDLE /*hThread*/,
const GROUP_AFFINITY * /*GroupAffinity*/,
PGROUP_AFFINITY /*PreviousGroupAffinity*/)
{
return TRUE;
}
static BOOL GetProcessGroupAffinity_stub(HANDLE hProcess,
PUSHORT GroupCount,
PUSHORT GroupArray)
{
if(*GroupCount < 1) {
return FALSE;
}
*GroupCount = 1;
GroupArray[0] = 0;
return TRUE;
}
static bool supports_numa()
{
#ifndef _M_X64
return false;
#else
return IsWindows7OrGreater();
#endif
}
void util_windows_init_numa_groups()
{
static bool initialized = false;
if(initialized) {
return;
}
initialized = true;
#if _WIN32_WINNT < 0x0601
if(!supports_numa()) {
/* Use stubs on platforms which doesn't have rean NUMA/Groups. */
GetActiveProcessorGroupCount = GetActiveProcessorGroupCount_stub;
GetActiveProcessorCount = GetActiveProcessorCount_stub;
SetThreadGroupAffinity = SetThreadGroupAffinity_stub;
GetProcessGroupAffinity = GetProcessGroupAffinity_stub;
return;
}
HMODULE kernel = GetModuleHandleA("kernel32.dll");
# define READ_SYMBOL(sym) sym = (t##sym*)GetProcAddress(kernel, #sym)
READ_SYMBOL(GetActiveProcessorGroupCount);
READ_SYMBOL(GetActiveProcessorCount);
READ_SYMBOL(SetThreadGroupAffinity);
READ_SYMBOL(GetProcessGroupAffinity);
# undef READ_SUMBOL
#endif
}
CCL_NAMESPACE_END
#endif /* _WIN32 */