blender/intern/cycles/util/util_windows.h

61 lines
1.8 KiB
C

/*
* Copyright 2011-2016 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_WINDOWS_H__
#define __UTIL_WINDOWS_H__
#ifdef _WIN32
#ifndef NOGDI
# define NOGDI
#endif
#ifndef NOMINMAX
# define NOMINMAX
#endif
#ifndef WIN32_LEAN_AND_MEAN
# define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
CCL_NAMESPACE_BEGIN
#if _WIN32_WINNT < 0x0601
typedef WORD tGetActiveProcessorGroupCount();
typedef DWORD tGetActiveProcessorCount(WORD GroupNumber);
typedef BOOL tSetThreadGroupAffinity(HANDLE hThread,
const GROUP_AFFINITY *GroupAffinity,
PGROUP_AFFINITY PreviousGroupAffinity);
typedef BOOL tGetProcessGroupAffinity(HANDLE hProcess,
PUSHORT GroupCount,
PUSHORT GroupArray);
extern tGetActiveProcessorGroupCount *GetActiveProcessorGroupCount;
extern tGetActiveProcessorCount *GetActiveProcessorCount;
extern tSetThreadGroupAffinity *SetThreadGroupAffinity;
extern tGetProcessGroupAffinity *GetProcessGroupAffinity;
#endif
/* Make sure NUMA and processor groups API is initialized. */
void util_windows_init_numa_groups();
CCL_NAMESPACE_END
#endif /* WIN32 */
#endif /* __UTIL_WINDOWS_H__ */