blender/source/gameengine/GameLogic/Joystick/SCA_JoystickDefines.h
Campbell Barton 8c4620f3d3 [#18840] Joystick sensor lag
if(SDL_PollEvent(&sdl_event)) // if -> while fixed it
removed 'm_buttonnum' was misleading, wasn't used as you expect.

Added gravity to variable to world to be used by collada.
2009-05-28 13:44:32 +00:00

52 lines
1.4 KiB
C++

/**
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): snailrose.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef _SCA_JOYSTICKDEFINES_H_
#define _SCA_JOYSTICKDEFINES_H_
#ifdef main
#undef main
#endif
#ifndef _DEBUG
#define echo(x)
#else
#include <iostream>
#define echo(x) std::cout << x << std::endl;
#endif
#define JOYINDEX_MAX 8
#define JOYAXIS_MAX 16
#define JOYBUT_MAX 18
#define JOYHAT_MAX 4
#define JOYAXIS_RIGHT 0
#define JOYAXIS_UP 1
#define JOYAXIS_DOWN 3
#define JOYAXIS_LEFT 2
#endif