blender/source
Sergey Sharybin 36c4fc1ea9 Cycles: Fix shading with autosmooth and custom normals
New logic of split_faces was leaving mesh in a proper state
from Blender's point of view, but Cycles wanted loop normals
to be "flushed" to vertex normals.

Now we do such a flush from Cycles side again, so we don't
leave bad meshes behind.

Thanks Bastien for assistance here!
2017-02-22 10:54:36 +01:00
..
blender Cycles: Fix shading with autosmooth and custom normals 2017-02-22 10:54:36 +01:00
blenderplayer Fix T49860: Copying vgroups between objects sharing the same obdata was not possible. 2017-02-03 15:47:44 +01:00
creator Use new manual URL 2017-01-23 19:10:37 -05:00
gameengine BGE: Fix T50098: Crash when useding ImageMirror 2016-12-14 20:07:51 +01:00
tools@b11375e890 Fix blurry icons 2017-01-29 17:21:57 +03:00
CMakeLists.txt Move tests into tests/ top-level dir 2014-06-18 22:03:46 +10:00