36e96e5b6e
This fixes: * free_imbuf_seq() didn't free all scenes. That will lead to steady memory growth in case of nested timelines with several scenes. * sequencer panels were always jumping around, depending on strip type, which was caused by choosing always the same panel position and the silly limitation, that * effect strips had no filter option, which was therefore added. So you can apply color balance on effect filter output now :) |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |