..
CMakeLists.txt
msvc: Use source folder structure for project file.
2018-02-03 16:38:27 -07:00
node_absorption_volume.osl
node_add_closure.osl
node_ambient_occlusion.osl
node_anisotropic_bsdf.osl
Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs
2016-06-23 22:57:26 +02:00
node_attribute.osl
node_background.osl
node_bevel.osl
Cycles: add bevel shader, for raytrace based rounded edges.
2017-11-07 22:35:12 +01:00
node_blackbody.osl
node_brick_texture.osl
Cycles: Fix OSL brick node after recent fix
2017-11-21 04:30:12 -05:00
node_brightness.osl
node_bump.osl
Cycles: Fix bump mapping to use object space when used with true displacement
2016-09-11 11:20:21 -04:00
node_camera.osl
node_checker_texture.osl
node_color.h
node_combine_hsv.osl
node_combine_rgb.osl
node_combine_xyz.osl
node_convert_from_color.osl
Code refactor: add separate RGB to BW node and rename some sockets.
2016-05-29 20:30:16 +02:00
node_convert_from_float.osl
Code refactor: add separate RGB to BW node and rename some sockets.
2016-05-29 20:30:16 +02:00
node_convert_from_int.osl
Code refactor: add separate RGB to BW node and rename some sockets.
2016-05-29 20:30:16 +02:00
node_convert_from_normal.osl
Code refactor: add separate RGB to BW node and rename some sockets.
2016-05-29 20:30:16 +02:00
node_convert_from_point.osl
Code refactor: add separate RGB to BW node and rename some sockets.
2016-05-29 20:30:16 +02:00
node_convert_from_string.osl
Code refactor: add separate RGB to BW node and rename some sockets.
2016-05-29 20:30:16 +02:00
node_convert_from_vector.osl
Code refactor: add separate RGB to BW node and rename some sockets.
2016-05-29 20:30:16 +02:00
node_diffuse_bsdf.osl
node_displacement.osl
Cycles: add Vector Displacement node and extend Displacement node.
2018-02-03 12:20:26 +01:00
node_emission.osl
node_environment_texture.osl
Cycles: make shader node enums consistently lower case, update OSL shaders accordingly.
2016-06-11 23:50:11 +02:00
node_fresnel.h
node_fresnel.osl
node_gamma.osl
node_geometry.osl
node_glass_bsdf.osl
Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs
2016-06-23 22:57:26 +02:00
node_glossy_bsdf.osl
Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs
2016-06-23 22:57:26 +02:00
node_gradient_texture.osl
Cycles: make shader node enums consistently lower case, update OSL shaders accordingly.
2016-06-11 23:50:11 +02:00
node_hair_bsdf.osl
Fix Cycles OSL hair BSDF inconsistencies with SVM.
2016-07-29 03:29:05 +02:00
node_hair_info.osl
Cycles: Implement index output for hair node
2018-02-13 14:20:47 +01:00
node_holdout.osl
node_hsv.osl
node_image_texture.osl
Fix T48783: OSL render errors after recent refactoring.
2016-07-03 13:08:21 +02:00
node_invert.osl
node_layer_weight.osl
node_light_falloff.osl
node_light_path.osl
Cycles: Expose diffuse and glossy depth to Light Path node
2017-01-19 15:09:58 +01:00
node_magic_texture.osl
Code refactor: add separate RGB to BW node and rename some sockets.
2016-05-29 20:30:16 +02:00
node_mapping.osl
node_math.osl
Cycles: make shader node enums consistently lower case, update OSL shaders accordingly.
2016-06-11 23:50:11 +02:00
node_mix_closure.osl
node_mix.osl
Cycles: make shader node enums consistently lower case, update OSL shaders accordingly.
2016-06-11 23:50:11 +02:00
node_musgrave_texture.osl
Cycles: make shader node enums consistently lower case, update OSL shaders accordingly.
2016-06-11 23:50:11 +02:00
node_noise_texture.osl
Cleanup: Remove unused Noise Basis texture code.
2015-05-28 01:07:37 +02:00
node_normal_map.osl
Fix T49187: inconsistent Normal Map node output for backfacing polygons.
2016-08-30 12:48:59 +03:00
node_normal.osl
Code refactor: add separate RGB to BW node and rename some sockets.
2016-05-29 20:30:16 +02:00
node_object_info.osl
node_output_displacement.osl
Cycles: change material output displacement to vector.
2018-01-23 12:49:35 +01:00
node_output_surface.osl
node_output_volume.osl
node_particle_info.osl
node_principled_bsdf.osl
Fix random walk SSS issues with different base and subsurface color.
2018-02-12 21:08:59 +01:00
node_ramp_util.h
Cycles: constant folding for RGB/Vector Curves and Color Ramp.
2016-07-31 02:18:23 +02:00
node_refraction_bsdf.osl
Cycles: make shader node enums consistently lower case, update OSL shaders accordingly.
2016-06-11 23:50:11 +02:00
node_rgb_curves.osl
Fix T49327: Cycles OSL Mode: RGB Curves node only outputs gray scale images
2016-09-12 16:14:40 +02:00
node_rgb_ramp.osl
Fix T49071: Cycles OSL build problem with oslc compilers that can't find their own stdosl.h.
2016-08-12 01:01:09 +02:00
node_rgb_to_bw.osl
Fix T48783: OSL render errors after recent refactoring.
2016-07-03 13:08:21 +02:00
node_scatter_volume.osl
node_separate_hsv.osl
node_separate_rgb.osl
node_separate_xyz.osl
node_set_normal.osl
node_sky_texture.osl
Cycles: make shader node enums consistently lower case, update OSL shaders accordingly.
2016-06-11 23:50:11 +02:00
node_subsurface_scattering.osl
Cycles: random walk subsurface scattering.
2018-02-09 19:58:33 +01:00
node_tangent.osl
Cycles: make shader node enums consistently lower case, update OSL shaders accordingly.
2016-06-11 23:50:11 +02:00
node_texture_coordinate.osl
node_texture.h
Cleanup: Remove unused Noise Basis texture code.
2015-05-28 01:07:37 +02:00
node_toon_bsdf.osl
Cycles: make shader node enums consistently lower case, update OSL shaders accordingly.
2016-06-11 23:50:11 +02:00
node_translucent_bsdf.osl
node_transparent_bsdf.osl
node_uv_map.osl
Cycles: make shader node enums consistently lower case, update OSL shaders accordingly.
2016-06-11 23:50:11 +02:00
node_value.osl
node_vector_curves.osl
Fix T49071: Cycles OSL build problem with oslc compilers that can't find their own stdosl.h.
2016-08-12 01:01:09 +02:00
node_vector_displacement.osl
Cycles: add Vector Displacement node and extend Displacement node.
2018-02-03 12:20:26 +01:00
node_vector_math.osl
Cycles: make shader node enums consistently lower case, update OSL shaders accordingly.
2016-06-11 23:50:11 +02:00
node_vector_transform.osl
Cycles: make shader node enums consistently lower case, update OSL shaders accordingly.
2016-06-11 23:50:11 +02:00
node_velvet_bsdf.osl
node_voronoi_texture.osl
Cycles: make shader node enums consistently lower case, update OSL shaders accordingly.
2016-06-11 23:50:11 +02:00
node_voxel_texture.osl
Cleanup: OSL style
2016-02-17 21:39:23 +11:00
node_wave_texture.osl
Cycles: make shader node enums consistently lower case, update OSL shaders accordingly.
2016-06-11 23:50:11 +02:00
node_wavelength.osl
node_wireframe.osl
oslutil.h
Code refactor: use dynamic shader node array lengths now that OSL supports them.
2016-05-17 21:39:16 +02:00
stdosl.h
Cycles: unify OSL BSSRDF closure into a single bssrdf() closure with method.
2018-02-08 16:56:11 +01:00