cb12337363
anything, only contained a hash map and functions to pass command line args to the game engine. Moved those to container and BlenderRoutines modules.
183 lines
4.5 KiB
C++
183 lines
4.5 KiB
C++
/*
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* $Id$
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file container/CTR_Map.h
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* \ingroup ctr
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*/
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#ifndef CTR_MAP_H
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#define CTR_MAP_H
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template <class Key, class Value>
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class CTR_Map {
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private:
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struct Entry {
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Entry (Entry *next, Key key, Value value) :
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m_next(next),
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m_key(key),
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m_value(value) {}
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Entry *m_next;
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Key m_key;
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Value m_value;
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};
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public:
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CTR_Map(int num_buckets = 100) : m_num_buckets(num_buckets) {
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m_buckets = new Entry *[num_buckets];
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for (int i = 0; i < num_buckets; ++i) {
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m_buckets[i] = 0;
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}
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}
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CTR_Map(const CTR_Map& map)
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{
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m_num_buckets = map.m_num_buckets;
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m_buckets = new Entry *[m_num_buckets];
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for (int i = 0; i < m_num_buckets; ++i) {
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m_buckets[i] = 0;
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for(Entry *entry = map.m_buckets[i]; entry; entry=entry->m_next)
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insert(entry->m_key, entry->m_value);
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}
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}
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int size() {
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int count=0;
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for (int i=0;i<m_num_buckets;i++)
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{
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Entry* bucket = m_buckets[i];
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while(bucket)
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{
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bucket = bucket->m_next;
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count++;
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}
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}
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return count;
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}
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Value* at(int index) {
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int count=0;
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for (int i=0;i<m_num_buckets;i++)
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{
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Entry* bucket = m_buckets[i];
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while(bucket)
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{
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if (count==index)
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{
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return &bucket->m_value;
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}
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bucket = bucket->m_next;
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count++;
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}
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}
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return 0;
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}
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Key* getKey(int index) {
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int count=0;
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for (int i=0;i<m_num_buckets;i++)
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{
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Entry* bucket = m_buckets[i];
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while(bucket)
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{
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if (count==index)
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{
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return &bucket->m_key;
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}
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bucket = bucket->m_next;
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count++;
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}
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}
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return 0;
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}
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void clear() {
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for (int i = 0; i < m_num_buckets; ++i) {
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Entry *entry_ptr = m_buckets[i];
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while (entry_ptr != 0) {
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Entry *tmp_ptr = entry_ptr->m_next;
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delete entry_ptr;
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entry_ptr = tmp_ptr;
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}
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m_buckets[i] = 0;
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}
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}
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~CTR_Map() {
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clear();
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delete [] m_buckets;
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}
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void insert(const Key& key, const Value& value) {
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Entry *entry_ptr = m_buckets[key.hash() % m_num_buckets];
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while ((entry_ptr != 0) && !(key == entry_ptr->m_key)) {
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entry_ptr = entry_ptr->m_next;
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}
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if (entry_ptr != 0) {
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entry_ptr->m_value = value;
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}
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else {
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Entry **bucket = &m_buckets[key.hash() % m_num_buckets];
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*bucket = new Entry(*bucket, key, value);
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}
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}
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void remove(const Key& key) {
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Entry **entry_ptr = &m_buckets[key.hash() % m_num_buckets];
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while ((*entry_ptr != 0) && !(key == (*entry_ptr)->m_key)) {
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entry_ptr = &(*entry_ptr)->m_next;
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}
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if (*entry_ptr != 0) {
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Entry *tmp_ptr = (*entry_ptr)->m_next;
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delete *entry_ptr;
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*entry_ptr = tmp_ptr;
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}
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}
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Value *operator[](Key key) {
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Entry *bucket = m_buckets[key.hash() % m_num_buckets];
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while ((bucket != 0) && !(key == bucket->m_key)) {
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bucket = bucket->m_next;
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}
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return bucket != 0 ? &bucket->m_value : 0;
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}
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private:
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int m_num_buckets;
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Entry **m_buckets;
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};
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#endif
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