384f7a7875
Holding Ctrl flips the align view in editmode. (patch from BeBraw)
285 lines
7.8 KiB
Python
285 lines
7.8 KiB
Python
#!BPY
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"""
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Name: 'Solid Wireframe'
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Blender: 243
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Group: 'Mesh'
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Tooltip: 'Make a solid wireframe copy of this mesh'
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"""
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# --------------------------------------------------------------------------
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# Solid Wireframe1.0 by Campbell Barton (AKA Ideasman42)
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# --------------------------------------------------------------------------
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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import Blender
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from Blender import Scene, Mesh, Window, sys
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from Blender.Mathutils import AngleBetweenVecs, TriangleNormal
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from BPyMesh import faceAngles # get angles for face cornders
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#import BPyMesh
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#reload(BPyMesh)
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#faceAngles = BPyMesh.faceAngles
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# works out the distanbce to inset the corners based on angles
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from BPyMathutils import angleToLength
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#import BPyMathutils
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#reload(BPyMathutils)
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#angleToLength = BPyMathutils.angleToLength
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import mesh_solidify
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import BPyMessages
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import bpy
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def solid_wire(ob_orig, me_orig, sce, PREF_THICKNESS, PREF_SOLID, PREF_SHARP, PREF_XSHARP):
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if not PREF_SHARP and PREF_XSHARP:
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PREF_XSHARP = False
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# This function runs out of editmode with a mesh
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# error cases are alredy checked for
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inset_half = PREF_THICKNESS / 2
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del PREF_THICKNESS
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ob = ob_orig.copy()
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me = me_orig.copy()
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ob.link(me)
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sce.objects.selected = []
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sce.objects.link(ob)
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ob.sel = True
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sce.objects.active = ob
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# Modify the object, should be a set
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FGON= Mesh.EdgeFlags.FGON
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edges_fgon = dict([(ed.key,None) for ed in me.edges if ed.flag & FGON])
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# edges_fgon.fromkeys([ed.key for ed in me.edges if ed.flag & FGON])
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del FGON
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# each face needs its own verts
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# orig_vert_count =len(me.verts)
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new_vert_count = len(me.faces) * 4
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for f in me.faces:
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if len(f) == 3:
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new_vert_count -= 1
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if PREF_SHARP == 0:
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new_faces_edge= {}
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def add_edge(i1,i2, ni1, ni2):
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if i1>i2:
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i1,i2 = i2,i1
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flip = True
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else:
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flip = False
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new_faces_edge.setdefault((i1,i2), []).append((ni1, ni2, flip))
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new_verts = []
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new_faces = []
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vert_index = len(me.verts)
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for f in me.faces:
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f_v_co = [v.co for v in f]
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angles = faceAngles(f_v_co)
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f_v_idx = [v.index for v in f]
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def new_vert(fi):
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co = f_v_co[fi]
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a = angles[fi]
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if a > 180:
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vert_inset = 1 * inset_half
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else:
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vert_inset = inset_half * angleToLength( abs((180-a) / 2) )
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# Calculate the inset direction
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co1 = f_v_co[fi-1]
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co2 = fi+1 # Wrap this index back to the start
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if co2 == len(f_v_co): co2 = 0
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co2 = f_v_co[co2]
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co1 = co1 - co
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co2 = co2 - co
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co1.normalize()
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co2.normalize()
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d = co1+co2
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# Done with inset direction
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d.length = vert_inset
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return co+d
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new_verts.extend([new_vert(i) for i in xrange(len(f_v_co))])
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if len(f_v_idx) == 4:
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faces = [\
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(f_v_idx[1], f_v_idx[0], vert_index, vert_index+1),\
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(f_v_idx[2], f_v_idx[1], vert_index+1, vert_index+2),\
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(f_v_idx[3], f_v_idx[2], vert_index+2, vert_index+3),\
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(f_v_idx[0], f_v_idx[3], vert_index+3, vert_index),\
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]
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else:
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faces = [\
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(f_v_idx[1], f_v_idx[0], vert_index, vert_index+1),\
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(f_v_idx[2], f_v_idx[1], vert_index+1, vert_index+2),\
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(f_v_idx[0], f_v_idx[2], vert_index+2, vert_index),\
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]
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if PREF_SHARP == 1:
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if not edges_fgon:
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new_faces.extend(faces)
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else:
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for nf in faces:
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i1,i2 = nf[0], nf[1]
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if i1>i2: i1,i2 = i2,i1
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if edges_fgon and (i1,i2) not in edges_fgon:
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new_faces.append(nf)
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elif PREF_SHARP == 0:
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for nf in faces:
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add_edge(*nf)
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vert_index += len(f_v_co)
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me.verts.extend(new_verts)
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if PREF_SHARP == 0:
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def add_tri_flipped(i1,i2,i3):
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try:
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if AngleBetweenVecs(me.verts[i1].no, TriangleNormal(me.verts[i1].co, me.verts[i2].co, me.verts[i3].co)) < 90:
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return i3,i2,i1
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else:
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return i1,i2,i3
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except:
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return i1,i2,i3
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# This stores new verts that use this vert
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# used for re-averaging this verts location
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# based on surrounding verts. looks better but not needed.
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vert_users = [set() for i in xrange(vert_index)]
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for (i1,i2), nf in new_faces_edge.iteritems():
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if len(nf) == 2:
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# Add the main face
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if edges_fgon and (i1,i2) not in edges_fgon:
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new_faces.append((nf[0][0], nf[0][1], nf[1][0], nf[1][1]))
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if nf[0][2]: key1 = nf[0][1],nf[0][0]
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else: key1 = nf[0][0],nf[0][1]
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if nf[1][2]: key2 = nf[1][1],nf[1][0]
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else: key2 = nf[1][0],nf[1][1]
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# CRAP, cont work out which way to flip so make it oppisite the verts normal.
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###new_faces.append((i2, key1[0], key2[0])) # NO FLIPPING, WORKS THOUGH
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###new_faces.append((i1, key1[1], key2[1]))
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new_faces.append(add_tri_flipped(i2, key1[0], key2[0]))
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new_faces.append(add_tri_flipped(i1, key1[1], key2[1]))
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# Average vert loction so its not tooo pointy
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# not realy needed but looks better
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vert_users[i2].update((key1[0], key2[0]))
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vert_users[i1].update((key1[1], key2[1]))
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if len(nf) == 1:
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if nf[0][2]: new_faces.append((nf[0][0], nf[0][1], i2, i1)) # flipped
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else: new_faces.append((i1,i2, nf[0][0], nf[0][1]))
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# average points now.
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for i, vusers in enumerate(vert_users):
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if vusers:
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co = me.verts[i].co
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co.zero()
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for ii in vusers:
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co += me.verts[ii].co
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co /= len(vusers)
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me.faces.delete(1, range(len(me.faces)))
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me.faces.extend(new_faces)
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# External function, solidify
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me.sel = True
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if PREF_SOLID:
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mesh_solidify.solidify(me, -inset_half*2, True, False, PREF_XSHARP)
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def main():
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# Gets the current scene, there can be many scenes in 1 blend file.
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sce = bpy.scenes.active
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# Get the active object, there can only ever be 1
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# and the active object is always the editmode object.
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ob_act = sce.objects.active
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if not ob_act or ob_act.type != 'Mesh':
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BPyMessages.Error_NoMeshActive()
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return
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# Create the variables.
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PREF_THICK = Blender.Draw.Create(0.005)
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PREF_SOLID = Blender.Draw.Create(1)
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PREF_SHARP = Blender.Draw.Create(1)
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PREF_XSHARP = Blender.Draw.Create(0)
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pup_block = [\
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('Thick:', PREF_THICK, 0.0001, 2.0, 'Skin thickness in mesh space.'),\
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('Solid Wire', PREF_SOLID, 'If Disabled, will use 6 sided wire segments'),\
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('Sharp Wire', PREF_SHARP, 'Use the original mesh topology for more accurate sharp wire.'),\
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('Extra Sharp', PREF_XSHARP, 'Use less geometry to create a sharper looking wire'),\
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]
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if not Blender.Draw.PupBlock('Solid Wireframe', pup_block):
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return
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# Saves the editmode state and go's out of
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# editmode if its enabled, we cant make
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# changes to the mesh data while in editmode.
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is_editmode = Window.EditMode()
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Window.EditMode(0)
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Window.WaitCursor(1)
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me = ob_act.getData(mesh=1) # old NMesh api is default
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t = sys.time()
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# Run the mesh editing function
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solid_wire(ob_act, me, sce, PREF_THICK.val, PREF_SOLID.val, PREF_SHARP.val, PREF_XSHARP.val)
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# Timing the script is a good way to be aware on any speed hits when scripting
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print 'Solid Wireframe finished in %.2f seconds' % (sys.time()-t)
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Window.WaitCursor(0)
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if is_editmode: Window.EditMode(1)
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# This lets you can import the script without running it
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if __name__ == '__main__':
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main() |