blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
Kester Maddock e5cc9abceb Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled.
Depth sorting for Transparent polygons.  Use ZTransp in Material buttons to enable.
This will cause an object's polygons to be sorted (back to front for alpha polygons, front to back for solid polygons.)
2004-05-26 12:01:08 +00:00

103 lines
2.9 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __KX_BLENDERRENDERTOOLS
#define __KX_BLENDERRENDERTOOLS
#ifdef WIN32
// don't show stl-warnings
#pragma warning (disable:4786)
#endif
#include "RAS_IRenderTools.h"
/**
BlenderRenderTools are a set of tools to apply 2D/3D graphics effects, which are not
part of the (polygon) Rasterizer.
Effects like 2D text, 3D (polygon) text, lighting.
*/
class KX_BlenderRenderTools : public RAS_IRenderTools
{
bool m_lastblenderlights;
void* m_lastblenderobject;
int m_lastlayer;
bool m_lastlighting;
static unsigned int m_numgllights;
public:
KX_BlenderRenderTools();
virtual ~KX_BlenderRenderTools();
virtual void EndFrame(class RAS_IRasterizer* rasty);
virtual void BeginFrame(class RAS_IRasterizer* rasty);
void DisableOpenGLLights();
void EnableOpenGLLights();
int ProcessLighting(int layer);
virtual void RenderText2D(RAS_TEXT_RENDER_MODE mode,
const char* text,
int xco,
int yco,
int width,
int height);
virtual void RenderText(int mode,
class RAS_IPolyMaterial* polymat,
float v1[3],
float v2[3],
float v3[3],
float v4[3]);
void applyTransform(class RAS_IRasterizer* rasty,
double* oglmatrix,
int objectdrawmode );
int applyLights(int objectlayer);
virtual void PushMatrix();
virtual void PopMatrix();
virtual class RAS_IPolyMaterial* CreateBlenderPolyMaterial(const STR_String &texname,
bool ba,
const STR_String& matname,
int tile,
int tilexrep,
int tileyrep,
int mode,
bool transparant,
bool zsort,
int lightlayer,
bool bIsTriangle,
void* clientobject,
void* tface);
};
#endif //__KX_BLENDERRENDERTOOLS