blender/source/gameengine
Benoit Bolsee 3a430c33d2 fix BGE bug #8869: Added objects are not lit correctly
The current layer information is now stored in KX_GameObject and inherited from the parent object when dynamically added. This information is used during the rendering the select the lamps. As the selected lamps are always coming from active layers, their position and orientation are correct.
2008-04-30 19:58:44 +00:00
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BlenderRoutines fix BGE bug #8869: Added objects are not lit correctly 2008-04-30 19:58:44 +00:00
Converter fix BGE bug #8869: Added objects are not lit correctly 2008-04-30 19:58:44 +00:00
Expressions Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GameLogic BGE bug: crash when an object being tracked-to is deleted (bad practice anyway). Fix by creating a generic cross reference between actuators (only TrackTo uses it at the moment) and objects so that the actuator is informed when the target object is deleted 2008-04-26 20:41:25 +00:00
GamePlayer fix BGE bug #8869: Added objects are not lit correctly 2008-04-30 19:58:44 +00:00
Ketsji fix BGE bug #8869: Added objects are not lit correctly 2008-04-30 19:58:44 +00:00
Network Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Physics Update MSVC project files to support ffmpeg. Make sure you do svn update in lib/windows to link with latest ffmpeg libraries 2008-04-27 15:02:37 +00:00
PyDoc add KX_GameObject::rayCastTo() PyDoc 2008-04-06 20:02:41 +00:00
Rasterizer fix BGE bug #8869: Added objects are not lit correctly 2008-04-30 19:58:44 +00:00
SceneGraph Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00