blender/release
Mitchell Stokes 3a4c307652 Use COMPAT_ENGINES instead of RenderEngine.use_game_engine for panel poll methods
This mostly affects physics panels. Any engines relying on
RenderEngine.use_game_engine flag to show/hide panels will need to be
updated. The COMPAT_ENGINES technique is how we usually deal with this.
One issue with use_game_engine is that I cannot find a way to set it; it
appears only the BGE can set it. This means (without this commit)
external RenderEngines cannot get rid of the default physics panels.

The RE_GAME flag (the C flag behind use_game_engine) is pretty hacky
and we should look into removing its usage where possible.
2016-07-27 19:00:35 -07:00
..
bin Call to python3 for stand-alone scripts 2016-07-26 05:18:00 +10:00
darwin Revert "OSX/cpack: add a dummy bg and ds_store for dmg" 2014-11-18 11:40:16 +01:00
datafiles Call to python3 for stand-alone scripts 2016-07-26 05:18:00 +10:00
freedesktop Update of our *nix .desktop file. 2015-08-27 16:31:13 +02:00
scripts Use COMPAT_ENGINES instead of RenderEngine.use_game_engine for panel poll methods 2016-07-27 19:00:35 -07:00
text Add license text for OCIO configuration 2016-03-29 12:54:29 +02:00
windows move windows out of source dir 2016-02-07 20:58:58 +11:00