blender/source
Brecht Van Lommel 3a527357a5 Cycles: change default displacement method to bump mapping again.
Even though it makes sense logically to have displacement actually displace
the mesh, this is causing a lot of confusion for existing users that are used
to the previous behavior. Further, since Eevee does not support displacement
yet and the discrepancy between the viewport and final render is problematic.
2019-01-24 15:34:47 +01:00
..
blender Cycles: change default displacement method to bump mapping again. 2019-01-24 15:34:47 +01:00
blenderplayer Fix full compilation after recent passes changes 2019-01-22 11:56:03 +01:00
creator Cleanup: comment line length (creator) 2019-01-16 00:14:34 +11:00
gameengine Cleanup: name macros w/ matching BEGIN/END 2018-11-30 15:08:47 +11:00
tools@aef8f32086 Update bundled version of NUMA API library 2019-01-11 17:47:10 +01:00
CMakeLists.txt Cleanup: trailing newlines 2018-06-29 09:23:51 +02:00