Brecht Van Lommel
3a527357a5
Even though it makes sense logically to have displacement actually displace the mesh, this is causing a lot of confusion for existing users that are used to the previous behavior. Further, since Eevee does not support displacement yet and the discrepancy between the viewport and final render is problematic. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
tools@aef8f32086 | ||
CMakeLists.txt |