blender/source/gameengine/Converter
Benoit Bolsee 566053319a fix BGE bug #8309: After Parent Object added to the visual layer, Child Camera won't follow.
This bug fix is made of two parts:
1) It's now possible to dynamically add a camera.
2) Empty camera name on a SetCamera actuator now points to the actuator's parent object if this object is a camera. 
This trick is useful to make current a dynamically created camera: just add a SetCamera actuator on the camera itself and leave the name empty. Later, when the camera is added in the scene with an AddObject actuator, either directly or via a parent object, you just need to activate the actuator to make the newly created camera current. If you set a name on a SetCamera actuator, it will always point to the original camera, even after replication.
2008-04-14 20:54:20 +00:00
..
BL_ActionActuator.cpp was missing header 2007-07-19 14:28:57 +00:00
BL_ActionActuator.h
BL_ArmatureObject.cpp Applied patch [#5795] Parent to bone - Supplied by Monster. 2007-05-31 20:40:59 +00:00
BL_ArmatureObject.h
BL_BlenderDataConversion.cpp Commit patch #8724: 2008-03-23 23:12:40 +00:00
BL_BlenderDataConversion.h
BL_DeformableGameObject.cpp
BL_DeformableGameObject.h
BL_MeshDeformer.cpp
BL_MeshDeformer.h
BL_SkinDeformer.cpp Commit patch #2439: Mesh replacement in BGE will react properly to armature deform 2008-04-05 13:33:08 +00:00
BL_SkinDeformer.h Commit patch #2439: Mesh replacement in BGE will react properly to armature deform 2008-04-05 13:33:08 +00:00
BL_SkinMeshObject.cpp
BL_SkinMeshObject.h patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine. 2007-01-07 04:39:39 +00:00
BlenderWorldInfo.cpp
BlenderWorldInfo.h
CMakeLists.txt updated CMake files for game engine for Bullet 2.x upgrade 2006-11-21 06:37:01 +00:00
KX_BlenderScalarInterpolator.cpp
KX_BlenderScalarInterpolator.h
KX_BlenderSceneConverter.cpp BGE memleak fixed: mesh/material not deleted when switching scene 2008-03-09 21:42:03 +00:00
KX_BlenderSceneConverter.h BGE memleak fixed: mesh/material not deleted when switching scene 2008-03-09 21:42:03 +00:00
KX_ConvertActuators.cpp fix BGE bug #8309: After Parent Object added to the visual layer, Child Camera won't follow. 2008-04-14 20:54:20 +00:00
KX_ConvertActuators.h
KX_ConvertControllers.cpp Various mem leaks related to CValue reference count fixed 2008-03-01 19:46:50 +00:00
KX_ConvertControllers.h
KX_ConvertProperties.cpp Various mem leaks related to CValue reference count fixed 2008-03-01 19:46:50 +00:00
KX_ConvertProperties.h
KX_ConvertSensors.cpp Various mem leaks related to CValue reference count fixed 2008-03-01 19:46:50 +00:00
KX_ConvertSensors.h
KX_IpoConvert.cpp Delta Loc/Rot/Scale Ipo curve are now supporting in the BGE with the following limitations: 2008-03-12 21:33:24 +00:00
KX_IpoConvert.h
Makefile Makefile support for bullet2 ... please test 2006-11-22 19:05:35 +00:00
SConscript This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone. 2007-08-28 10:07:08 +00:00