566053319a
This bug fix is made of two parts: 1) It's now possible to dynamically add a camera. 2) Empty camera name on a SetCamera actuator now points to the actuator's parent object if this object is a camera. This trick is useful to make current a dynamically created camera: just add a SetCamera actuator on the camera itself and leave the name empty. Later, when the camera is added in the scene with an AddObject actuator, either directly or via a parent object, you just need to activate the actuator to make the newly created camera current. If you set a name on a SetCamera actuator, it will always point to the original camera, even after replication. |
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.. | ||
BL_ActionActuator.cpp | ||
BL_ActionActuator.h | ||
BL_ArmatureObject.cpp | ||
BL_ArmatureObject.h | ||
BL_BlenderDataConversion.cpp | ||
BL_BlenderDataConversion.h | ||
BL_DeformableGameObject.cpp | ||
BL_DeformableGameObject.h | ||
BL_MeshDeformer.cpp | ||
BL_MeshDeformer.h | ||
BL_SkinDeformer.cpp | ||
BL_SkinDeformer.h | ||
BL_SkinMeshObject.cpp | ||
BL_SkinMeshObject.h | ||
BlenderWorldInfo.cpp | ||
BlenderWorldInfo.h | ||
CMakeLists.txt | ||
KX_BlenderScalarInterpolator.cpp | ||
KX_BlenderScalarInterpolator.h | ||
KX_BlenderSceneConverter.cpp | ||
KX_BlenderSceneConverter.h | ||
KX_ConvertActuators.cpp | ||
KX_ConvertActuators.h | ||
KX_ConvertControllers.cpp | ||
KX_ConvertControllers.h | ||
KX_ConvertProperties.cpp | ||
KX_ConvertProperties.h | ||
KX_ConvertSensors.cpp | ||
KX_ConvertSensors.h | ||
KX_IpoConvert.cpp | ||
KX_IpoConvert.h | ||
Makefile | ||
SConscript |