blender/intern/numaapi/source/numaapi_linux.c
Campbell Barton 0863316745 Cleanup: use angle-brackets for email addresses
This is already the most widely used convention.

Use this so `make check_spelling_c` will ignore all email addresses.
2020-09-30 12:05:56 +10:00

295 lines
9.2 KiB
C

// Copyright (c) 2016, libnumaapi authors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
// Author: Sergey Sharybin <sergey.vfx@gmail.com>
#include "build_config.h"
#if OS_LINUX
#include "numaapi.h"
#include <stdlib.h>
#ifndef WITH_DYNLOAD
# include <numa.h>
#else
# include <dlfcn.h>
#endif
#ifdef WITH_DYNLOAD
// Descriptor numa library.
static void* numa_lib;
// Types of all symbols which are read from the library.
struct bitmask;
typedef int tnuma_available(void);
typedef int tnuma_max_node(void);
typedef int tnuma_node_to_cpus(int node, struct bitmask* mask);
typedef long tnuma_node_size(int node, long* freep);
typedef int tnuma_run_on_node(int node);
typedef void* tnuma_alloc_onnode(size_t size, int node);
typedef void* tnuma_alloc_local(size_t size);
typedef void tnuma_free(void* start, size_t size);
typedef struct bitmask* tnuma_bitmask_clearall(struct bitmask *bitmask);
typedef int tnuma_bitmask_isbitset(const struct bitmask *bitmask,
unsigned int n);
typedef struct bitmask* tnuma_bitmask_setbit(struct bitmask *bitmask,
unsigned int n);
typedef unsigned int tnuma_bitmask_nbytes(struct bitmask *bitmask);
typedef void tnuma_bitmask_free(struct bitmask *bitmask);
typedef struct bitmask* tnuma_allocate_cpumask(void);
typedef struct bitmask* tnuma_allocate_nodemask(void);
typedef void tnuma_free_cpumask(struct bitmask* bitmask);
typedef void tnuma_free_nodemask(struct bitmask* bitmask);
typedef int tnuma_run_on_node_mask(struct bitmask *nodemask);
typedef int tnuma_run_on_node_mask_all(struct bitmask *nodemask);
typedef struct bitmask *tnuma_get_run_node_mask(void);
typedef void tnuma_set_interleave_mask(struct bitmask *nodemask);
typedef void tnuma_set_localalloc(void);
// Actual symbols.
static tnuma_available* numa_available;
static tnuma_max_node* numa_max_node;
static tnuma_node_to_cpus* numa_node_to_cpus;
static tnuma_node_size* numa_node_size;
static tnuma_run_on_node* numa_run_on_node;
static tnuma_alloc_onnode* numa_alloc_onnode;
static tnuma_alloc_local* numa_alloc_local;
static tnuma_free* numa_free;
static tnuma_bitmask_clearall* numa_bitmask_clearall;
static tnuma_bitmask_isbitset* numa_bitmask_isbitset;
static tnuma_bitmask_setbit* numa_bitmask_setbit;
static tnuma_bitmask_nbytes* numa_bitmask_nbytes;
static tnuma_bitmask_free* numa_bitmask_free;
static tnuma_allocate_cpumask* numa_allocate_cpumask;
static tnuma_allocate_nodemask* numa_allocate_nodemask;
static tnuma_free_nodemask* numa_free_nodemask;
static tnuma_free_cpumask* numa_free_cpumask;
static tnuma_run_on_node_mask* numa_run_on_node_mask;
static tnuma_run_on_node_mask_all* numa_run_on_node_mask_all;
static tnuma_get_run_node_mask* numa_get_run_node_mask;
static tnuma_set_interleave_mask* numa_set_interleave_mask;
static tnuma_set_localalloc* numa_set_localalloc;
static void* findLibrary(const char** paths) {
int i = 0;
while (paths[i] != NULL) {
void* lib = dlopen(paths[i], RTLD_LAZY);
if (lib != NULL) {
return lib;
}
++i;
}
return NULL;
}
static void numaExit(void) {
if (numa_lib == NULL) {
return;
}
dlclose(numa_lib);
numa_lib = NULL;
}
static NUMAAPI_Result loadNumaSymbols(void) {
// Prevent multiple initializations.
static bool initialized = false;
static NUMAAPI_Result result = NUMAAPI_NOT_AVAILABLE;
if (initialized) {
return result;
}
initialized = true;
// Find appropriate .so library.
const char* numa_paths[] = {
"libnuma.so.1",
"libnuma.so",
NULL};
// Register de-initialization.
const int error = atexit(numaExit);
if (error) {
result = NUMAAPI_ERROR_ATEXIT;
return result;
}
// Load library.
numa_lib = findLibrary(numa_paths);
if (numa_lib == NULL) {
result = NUMAAPI_NOT_AVAILABLE;
return result;
}
// Load symbols.
#define _LIBRARY_FIND(lib, name) \
do { \
name = (t##name *)dlsym(lib, #name); \
} while (0)
#define NUMA_LIBRARY_FIND(name) _LIBRARY_FIND(numa_lib, name)
NUMA_LIBRARY_FIND(numa_available);
NUMA_LIBRARY_FIND(numa_max_node);
NUMA_LIBRARY_FIND(numa_node_to_cpus);
NUMA_LIBRARY_FIND(numa_node_size);
NUMA_LIBRARY_FIND(numa_run_on_node);
NUMA_LIBRARY_FIND(numa_alloc_onnode);
NUMA_LIBRARY_FIND(numa_alloc_local);
NUMA_LIBRARY_FIND(numa_free);
NUMA_LIBRARY_FIND(numa_bitmask_clearall);
NUMA_LIBRARY_FIND(numa_bitmask_isbitset);
NUMA_LIBRARY_FIND(numa_bitmask_setbit);
NUMA_LIBRARY_FIND(numa_bitmask_nbytes);
NUMA_LIBRARY_FIND(numa_bitmask_free);
NUMA_LIBRARY_FIND(numa_allocate_cpumask);
NUMA_LIBRARY_FIND(numa_allocate_nodemask);
NUMA_LIBRARY_FIND(numa_free_cpumask);
NUMA_LIBRARY_FIND(numa_free_nodemask);
NUMA_LIBRARY_FIND(numa_run_on_node_mask);
NUMA_LIBRARY_FIND(numa_run_on_node_mask_all);
NUMA_LIBRARY_FIND(numa_get_run_node_mask);
NUMA_LIBRARY_FIND(numa_set_interleave_mask);
NUMA_LIBRARY_FIND(numa_set_localalloc);
#undef NUMA_LIBRARY_FIND
#undef _LIBRARY_FIND
result = NUMAAPI_SUCCESS;
return result;
}
#endif
////////////////////////////////////////////////////////////////////////////////
// Initialization.
NUMAAPI_Result numaAPI_Initialize(void) {
#ifdef WITH_DYNLOAD
NUMAAPI_Result result = loadNumaSymbols();
if (result != NUMAAPI_SUCCESS) {
return result;
}
#endif
if (numa_available() < 0) {
return NUMAAPI_NOT_AVAILABLE;
}
return NUMAAPI_SUCCESS;
}
////////////////////////////////////////////////////////////////////////////////
// Topology query.
int numaAPI_GetNumNodes(void) {
return numa_max_node() + 1;
}
bool numaAPI_IsNodeAvailable(int node) {
return numaAPI_GetNumNodeProcessors(node) > 0;
}
int numaAPI_GetNumNodeProcessors(int node) {
struct bitmask* cpu_mask = numa_allocate_cpumask();
numa_node_to_cpus(node, cpu_mask);
const unsigned int num_bytes = numa_bitmask_nbytes(cpu_mask);
const unsigned int num_bits = num_bytes * 8;
// TODO(sergey): There might be faster way calculating number of set bits.
int num_processors = 0;
for (unsigned int bit = 0; bit < num_bits; ++bit) {
if (numa_bitmask_isbitset(cpu_mask, bit)) {
++num_processors;
}
}
#ifdef WITH_DYNLOAD
if (numa_free_cpumask != NULL) {
numa_free_cpumask(cpu_mask);
} else {
numa_bitmask_free(cpu_mask);
}
#else
numa_free_cpumask(cpu_mask);
#endif
return num_processors;
}
////////////////////////////////////////////////////////////////////////////////
// Topology helpers.
int numaAPI_GetNumCurrentNodesProcessors(void) {
struct bitmask* node_mask = numa_get_run_node_mask();
const unsigned int num_bytes = numa_bitmask_nbytes(node_mask);
const unsigned int num_bits = num_bytes * 8;
int num_processors = 0;
for (unsigned int bit = 0; bit < num_bits; ++bit) {
if (numa_bitmask_isbitset(node_mask, bit)) {
num_processors += numaAPI_GetNumNodeProcessors(bit);
}
}
numa_bitmask_free(node_mask);
return num_processors;
}
////////////////////////////////////////////////////////////////////////////////
// Affinities.
bool numaAPI_RunProcessOnNode(int node) {
numaAPI_RunThreadOnNode(node);
return true;
}
bool numaAPI_RunThreadOnNode(int node) {
// Construct bit mask from node index.
struct bitmask* node_mask = numa_allocate_nodemask();
numa_bitmask_clearall(node_mask);
numa_bitmask_setbit(node_mask, node);
numa_run_on_node_mask_all(node_mask);
// TODO(sergey): The following commands are based on x265 code, we might want
// to make those optional, or require to call those explicitly.
//
// Current assumption is that this is similar to SetThreadGroupAffinity().
if (numa_node_size(node, NULL) > 0) {
numa_set_interleave_mask(node_mask);
numa_set_localalloc();
}
#ifdef WITH_DYNLOAD
if (numa_free_nodemask != NULL) {
numa_free_nodemask(node_mask);
} else {
numa_bitmask_free(node_mask);
}
#else
numa_free_nodemask(node_mask);
#endif
return true;
}
////////////////////////////////////////////////////////////////////////////////
// Memory management.
void* numaAPI_AllocateOnNode(size_t size, int node) {
return numa_alloc_onnode(size, node);
}
void* numaAPI_AllocateLocal(size_t size) {
return numa_alloc_local(size);
}
void numaAPI_Free(void* start, size_t size) {
numa_free(start, size);
}
#endif // OS_LINUX