3e1a5ce7a2
moved bpy into bpy.data and bpy will be eventually replace the root level 'Blender' module. currently we have bpy.library bpy.config and bpy.data
825 lines
27 KiB
Python
825 lines
27 KiB
Python
#!BPY
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"""
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Name: 'Interactive Console'
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Blender: 237
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Group: 'System'
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Tooltip: 'Interactive Python Console'
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"""
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__author__ = "Campbell Barton AKA Ideasman"
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__url__ = ["Author's homepage, http://members.iinet.net.au/~cpbarton/ideasman/", "blender", "elysiun", "Official Python site, http://www.python.org"]
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__bpydoc__ = """\
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This is an interactive console, similar to Python's own command line interpreter. Since it is embedded in Blender, it has access to all Blender Python modules.
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Those completely new to Python are recommended to check the link button above
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that points to its official homepage, with news, downloads and documentation.
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Usage:<br>
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Type your code and hit "Enter" to get it executed.<br>
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- Right mouse click: Console Menu (Save output, etc);<br>
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- Mousewheel: Scroll text
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- Arrow keys: command history and cursor;<br>
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- Shift + Backspace: Backspace whole word;<br>
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- Shift + Arrow keys: jump words;<br>
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- Ctrl + (+/- or mousewheel): Zoom text size;<br>
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- Ctrl + Enter: auto compleate based on variable names and modules loaded -- multiple choices popup a menu;<br>
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- Shift + Enter: multiline functions -- delays executing code until only Enter is pressed.
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"""
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__author__ = "Campbell Barton AKA Ideasman"
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__url__ = ["http://members.iinet.net.au/~cpbarton/ideasman/", "blender", "elysiun"]
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# --------------------------------------------------------------------------
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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import Blender
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import bpy
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from Blender import *
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import sys as python_sys
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import StringIO
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# Constants
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__DELIMETERS__ = '. ,=+-*/%<>&~][{}():\t'
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__VARIABLE_DELIMETERS__ = ' ,=+-*/%<>&~{}():\t'
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__LINE_HISTORY__ = 500
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global __FONT_SIZE__
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__FONT_SIZES__ = ( ('tiny', 10), ('small', 12), ('normal', 14), ('large', 16) )
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__FONT_SIZE__ = 2 # index for the list above, normal default.
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global __CONSOLE_LINE_OFFSET__
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__CONSOLE_LINE_OFFSET__ = 0
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'''
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# Generic Blender functions
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def getActScriptWinRect():
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area = Window.GetAreaSize()
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area = (area[0]-1, area[1]-1)
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for scrInfo in Window.GetScreenInfo(Window.Types['SCRIPT'], 'win', ''):
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if scrInfo['vertices'][2]-scrInfo['vertices'][0] == area[0]:
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if scrInfo['vertices'][3]-scrInfo['vertices'][1] == area[1]:
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return scrInfo['vertices']
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return None
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'''
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# menuText, # per group
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def PupMenuLess(menu, groupSize=35):
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more = [' more...']
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less = [' less...']
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menuList= menu.split('|')
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# No Less Needed, just call.
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if len(menuList) < groupSize:
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return Draw.PupMenu(menu)
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title = menuList[0].split('%t')[0]
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# Split the list into groups
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menuGroups = [[]]
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for li in menuList[1:]:
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if len(menuGroups[-1]) < groupSize:
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menuGroups[-1].append(li)
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else:
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menuGroups.append([li])
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# Stores teh current menu group we are looking at
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groupIdx = 0
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while 1:
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# Give us a title with the menu number
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numTitle = [ ' '.join([title, str(groupIdx + 1), 'of', str(len(menuGroups)), '%t'])]
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if groupIdx == 0:
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menuString = '|'.join(numTitle + menuGroups[groupIdx] + more)
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elif groupIdx == len(menuGroups)-1:
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menuString = '|'.join(numTitle + less + menuGroups[groupIdx])
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else: # In the middle somewhere so Show a more and less
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menuString = '|'.join(numTitle + less + menuGroups[groupIdx] + more)
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result = Draw.PupMenu(menuString)
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# User Exit
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if result == -1:
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return -1
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if groupIdx == 0: # First menu
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if result-1 < groupSize:
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return result
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else: # must be more
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groupIdx +=1
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elif groupIdx == len(menuGroups): # Last Menu
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if result == 1: # Must be less
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groupIdx -= 1
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else: # Must be a choice
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return result + (groupIdx*groupSize)
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else:
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if result == 1: # Must be less
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groupIdx -= 1
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elif result-2 == groupSize:
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groupIdx +=1
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else:
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return result - 1 + (groupIdx*groupSize)
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# Use newstyle classes, Im not bothering with inheretence
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# but slots are faster.
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class cmdLine(object):
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__slots__ = [\
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'cmd', # is the command string, or any other message
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'type',# type: 0:user input 1:program feedback 2:error message. 3:option feedback
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'exe' # 0- not yet executed 1:executed
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]
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def __init__(self, cmd, type, exe):
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self.cmd = cmd
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self.type = type
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self.exe = exe
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# Include external file with internal namespace
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def include(filename):
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file = open(filename, 'r')
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filedata = file.read()
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file.close()
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return compile(filedata, filename, 'exec')
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# Writes command line data to a blender text file.
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def writeCmdData(cmdLineList, type):
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if type == 3:
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typeList = [0,1,2, 3, None] # all
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else:
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typeList = [type] # so we can use athe lists 'in' methiod
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newText = Text.New('command_output.py', 1)
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for myCmd in cmdLineList:
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if myCmd.type in typeList: # user input
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newText.write('%s\n' % myCmd.cmd)
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Draw.PupMenu('%s written' % newText.name)
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def insertCmdData(cmdBuffer):
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texts = list(bpy.data.texts)
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textNames = [tex.name for tex in texts]
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if textNames:
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choice = Draw.PupMenu('|'.join(textNames))
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if choice != -1:
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text = texts[choice-1]
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# Add the text!
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for l in text.asLines():
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cmdBuffer.append(cmdLine('%s ' % l, 0, 0))
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Draw.Redraw()
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COLLECTED_VAR_NAMES = {} # a list of keys, each key has a list of absolute paths
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# Pain and simple recursice dir(), accepts a string
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unused_types = str, dict, list, float, int, str, type, tuple, type(dir), type(None)
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def rdir(dirString, depth=0):
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#print ' ' * depth, dirString
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# MAX DEPTH SET HERE
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if depth > 5:
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# print 'maxdepoth reached.'
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return
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global COLLECTED_VAR_NAMES
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dirStringSplit = dirString.split('.')
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exec('value=' + dirString)
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if type(value) in unused_types:
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# print 'bad type'
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return
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dirList = dir(value)
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for dirItem in dirList:
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if dirItem.startswith('_'):
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continue
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dirData = None
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try:
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# Rare cases this can mess up, material.shader was a problem.
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exec('dirData = %s.%s' % (dirString, dirItem))
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#print dirData
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except:
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# Dont bother with this data.
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continue
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#print 'HEY', dirData, dirItem
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#if type(dirItem) != str:
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# print dirItem, type(dirItem)
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if dirItem not in COLLECTED_VAR_NAMES: # .keys()
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COLLECTED_VAR_NAMES[dirItem] = []
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# Add the string
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# splitD = dirString.split('"')[-2]
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# Example of dirString
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# __CONSOLE_VAR_DICT__["Main"].scenes.active.render
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# Works but can be faster
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# splitD = dirString.replace('__CONSOLE_VAR_DICT__["', '').replace('"]', '')
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splitD = dirString[22:].replace('"]', '')
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if splitD not in COLLECTED_VAR_NAMES[dirItem]:
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# print dirItem, dirString, splitD,
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COLLECTED_VAR_NAMES[dirItem].append(splitD)
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# Stops recursice stuff, overlooping
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#print type(dirItem)
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#if type(dirData) == types.ClassType or \
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# type(dirData) == types.ModuleType:
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type_dirData = type(dirData)
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if type_dirData not in unused_types:
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# print type(dirData), dirItem
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# Dont loop up dirs for strings ints etc.
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if dirItem not in dirStringSplit:
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rdir( '%s.%s' % (dirString, dirItem), depth+1)
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'''
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elif depth == 0: # Add local variables
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# print type(dirData), dirItem
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# Dont loop up dirs for strings ints etc.
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if dirItem not in dirStringSplit:
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rdir( '%s.%s' % (dirString, dirItem), depth+1)
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'''
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def recursive_dir():
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global COLLECTED_VAR_NAMES
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for name in __CONSOLE_VAR_DICT__: # .keys()
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if not name.startswith('_'): # Dont pick names like __name__
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rdir('__CONSOLE_VAR_DICT__["%s"]' % name)
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#print COLLECTED_VAR_NAMES
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COLLECTED_VAR_NAMES[name] = ['']
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return COLLECTED_VAR_NAMES
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# Runs the code line(s) the user has entered and handle errors
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# As well as feeding back the output into the blender window.
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def runUserCode(__USER_CODE_STRING__):
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global __CONSOLE_VAR_DICT__ # We manipulate the variables here. loading and saving from localspace to this global var.
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# Open A File like object to write all output to, that would useually be printed.
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python_sys.stdout.flush() # Get rid of whatever came before
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__FILE_LIKE_STRING__ = StringIO.StringIO() # make a new file like string, this saves up from making a file.
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__STD_OUTPUT__ = python_sys.stdout # we need to store the normal output.
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python_sys.stdout=__FILE_LIKE_STRING__ # Now anything printed will be written to the file like string.
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# Try and run the user entered line(s)
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try:
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# Load all variabls from global dict to local space.
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for __TMP_VAR_NAME__, __TMP_VAR__ in __CONSOLE_VAR_DICT__.items():
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exec('%s%s' % (__TMP_VAR_NAME__,'=__TMP_VAR__'))
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del __TMP_VAR_NAME__
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del __TMP_VAR__
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# Now all the vars are loaded, execute the code. # Newline thanks to phillip,
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exec(compile(__USER_CODE_STRING__, 'blender_cmd.py', 'single')) #exec(compile(__USER_CODE_STRING__, 'blender_cmd.py', 'exec'))
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# Flush global dict, allow the user to remove items.
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__CONSOLE_VAR_DICT__ = {}
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# Write local veriables to global __CONSOLE_VAR_DICT__
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for __TMP_VAR_NAME__ in dir():
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if __TMP_VAR_NAME__ != '__FILE_LIKE_STRING__' and\
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__TMP_VAR_NAME__ != '__STD_OUTPUT__' and\
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__TMP_VAR_NAME__ != '__TMP_VAR_NAME__' and\
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__TMP_VAR_NAME__ != '__USER_CODE_STRING__':
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# Execute the local > global coversion.
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exec('%s%s' % ('__CONSOLE_VAR_DICT__[__TMP_VAR_NAME__]=', __TMP_VAR_NAME__))
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del __TMP_VAR_NAME__
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except: # Prints the REAL exception.
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error = '%s: %s' % (python_sys.exc_type, python_sys.exc_value)
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for errorLine in error.split('\n'):
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cmdBuffer.append(cmdLine(errorLine, 2, None)) # new line to type into
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python_sys.stdout = __STD_OUTPUT__ # Go back to output to the normal blender console
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# Copy all new output to cmdBuffer
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__FILE_LIKE_STRING__.seek(0) # the readline function requires that we go back to the start of the file.
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for line in __FILE_LIKE_STRING__.readlines():
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cmdBuffer.append(cmdLine(line, 1, None))
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cmdBuffer.append(cmdLine(' ', 0, 0)) # new line to type into
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python_sys.stdout=__STD_OUTPUT__
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__FILE_LIKE_STRING__.close()
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#------------------------------------------------------------------------------#
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# event handling code #
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#------------------------------------------------------------------------------#
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def handle_event(evt, val):
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# Insert Char into the cammand line
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def insCh(ch): # Instert a char
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global cmdBuffer
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global cursor
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# Later account for a cursor variable
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cmdBuffer[-1].cmd = ('%s%s%s' % ( cmdBuffer[-1].cmd[:cursor], ch, cmdBuffer[-1].cmd[cursor:]))
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#------------------------------------------------------------------------------#
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# Define Complex Key Actions #
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#------------------------------------------------------------------------------#
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def actionEnterKey():
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global histIndex, cursor, cmdBuffer
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def getIndent(string):
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# Gather white space to add in the previous line
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# Ignore the last char since its padding.
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whiteSpace = ''
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#for i in range(len(cmdBuffer[-1].cmd)):
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for i in xrange(len(string)-1):
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if cmdBuffer[-1].cmd[i] == ' ' or cmdBuffer[-1].cmd[i] == '\t':
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whiteSpace += string[i]
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else:
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break
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return whiteSpace
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# Autocomplete
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if Window.GetKeyQualifiers() & Window.Qual.CTRL:
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actionAutoCompleate()
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return
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# Are we in the middle of a multiline part or not?
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# try be smart about it
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if cmdBuffer[-1].cmd.split('#')[0].rstrip().endswith(':'):
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# : indicates an indent is needed
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cmdBuffer.append(cmdLine('\t%s ' % getIndent(cmdBuffer[-1].cmd), 0, 0))
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print ': indicates an indent is needed'
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elif cmdBuffer[-1].cmd[0] in [' ', '\t'] and len(cmdBuffer[-1].cmd) > 1 and cmdBuffer[-1].cmd.split():
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# white space at the start means he havnt finished the multiline.
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cmdBuffer.append(cmdLine('%s ' % getIndent(cmdBuffer[-1].cmd), 0, 0))
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print 'white space at the start means he havnt finished the multiline.'
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elif Window.GetKeyQualifiers() & Window.Qual.SHIFT:
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# Crtl forces multiline
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cmdBuffer.append(cmdLine('%s ' % getIndent(cmdBuffer[-1].cmd), 0, 0))
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print 'Crtl forces multiline'
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else: # Execute multiline code block
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# Multiline code will still run with 1 line,
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multiLineCode = ['if 1:'] # End of the multiline first.
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# Seek the start of the file multiline
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i = 1
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while cmdBuffer[-i].exe == 0:
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i+=1
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while i > 1:
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i-=1
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if cmdBuffer[-i].cmd == ' ':# Tag as an output type so its not used in the key history
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cmdBuffer[-i].type = 1
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else: # Tab added at the start for added if 1: statement
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multiLineCode.append('\t%s' % cmdBuffer[-i].cmd )
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# Mark as executed
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cmdBuffer[-i].exe = 1
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multiLineCode.append('\tpass') # reverse will make this the start.
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# Dubug, print the code that is executed.
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#for m in multiLineCode: print m
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runUserCode('\n'.join(multiLineCode))
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# Clear the output based on __LINE_HISTORY__
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if len(cmdBuffer) > __LINE_HISTORY__:
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cmdBuffer = cmdBuffer[-__LINE_HISTORY__:]
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histIndex = cursor = -1 # Reset cursor and history
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def actionUpKey():
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global histIndex, cmdBuffer
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if abs(histIndex)+1 >= len(cmdBuffer):
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histIndex = -1
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histIndex -= 1
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while cmdBuffer[histIndex].type != 0 and abs(histIndex) < len(cmdBuffer):
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histIndex -= 1
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if cmdBuffer[histIndex].type == 0: # we found one
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cmdBuffer[-1].cmd = cmdBuffer[histIndex].cmd
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def actionDownKey():
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global histIndex, cmdBuffer
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if histIndex >= -2:
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histIndex = -len(cmdBuffer)
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histIndex += 1
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while cmdBuffer[histIndex].type != 0 and histIndex != -2:
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histIndex += 1
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if cmdBuffer[histIndex].type == 0: # we found one
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cmdBuffer[-1].cmd = cmdBuffer[histIndex].cmd
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def actionRightMouse():
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global __FONT_SIZE__
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choice = Draw.PupMenu('Console Menu%t|Write Input Data (white)|Write Output Data (blue)|Write Error Data (red)|Write All Text|%l|Insert Blender text|%l|Font Size|%l|Quit')
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if choice == 1:
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writeCmdData(cmdBuffer, 0) # type 0 user
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elif choice == 2:
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writeCmdData(cmdBuffer, 1) # type 1 user output
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elif choice == 3:
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writeCmdData(cmdBuffer, 2) # type 2 errors
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elif choice == 4:
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writeCmdData(cmdBuffer, 3) # All
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elif choice == 6:
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insertCmdData(cmdBuffer) # Insert text from Blender and run it.
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elif choice == 8:
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# Fontsize.
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font_choice = Draw.PupMenu('Font Size%t|Large|Normal|Small|Tiny')
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if font_choice != -1:
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if font_choice == 1:
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__FONT_SIZE__ = 3
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elif font_choice == 2:
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__FONT_SIZE__ = 2
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elif font_choice == 3:
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__FONT_SIZE__ = 1
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elif font_choice == 4:
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__FONT_SIZE__ = 0
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Draw.Redraw()
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elif choice == 10: # Exit
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Draw.Exit()
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# Auto compleating, quite complex- use recutsice dir for the moment.
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def actionAutoCompleate(): # Ctrl + Tab
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if not cmdBuffer[-1].cmd[:cursor].split():
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return
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RECURSIVE_DIR = recursive_dir()
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# get last name of user input
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editVar = cmdBuffer[-1].cmd[:cursor]
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# Split off spaces operators etc from the staryt of the command so we can use the startswith function.
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for splitChar in __VARIABLE_DELIMETERS__:
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editVar = editVar[:-1].split(splitChar)[-1] + editVar[-1]
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# Now we should have the var by its self
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if editVar:
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possibilities = []
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for __TMP_VAR_NAME__ in RECURSIVE_DIR: #.keys():
|
|
#print '\t', __TMP_VAR_NAME__
|
|
if __TMP_VAR_NAME__ == editVar:
|
|
# print 'ADITVAR IS A VAR'
|
|
pass
|
|
'''
|
|
elif __TMP_VAR_NAME__.startswith( editVar ):
|
|
print __TMP_VAR_NAME__, 'aaa'
|
|
possibilities.append( __TMP_VAR_NAME__ )
|
|
'''
|
|
possibilities.append( __TMP_VAR_NAME__ )
|
|
|
|
if len(possibilities) == 1:
|
|
cmdBuffer[-1].cmd = ('%s%s%s' % (cmdBuffer[-1].cmd[:cursor - len(editVar)], possibilities[0], cmdBuffer[-1].cmd[cursor:]))
|
|
|
|
elif possibilities: # If its not just []
|
|
# -1 with insert is the second last.
|
|
|
|
# Text choice
|
|
#cmdBuffer.insert(-1, cmdLine('options: %s' % ' '.join(possibilities), 3, None))
|
|
|
|
menuList = [] # A lits of tuples- ABSOLUTE, RELATIVE
|
|
|
|
for __TMP_VAR_NAME__ in possibilities:
|
|
for usage in RECURSIVE_DIR[__TMP_VAR_NAME__]:
|
|
# Account for non absolute (variables for eg.)
|
|
if usage: # not ''
|
|
absName = '%s.%s' % (usage, __TMP_VAR_NAME__)
|
|
|
|
if __TMP_VAR_NAME__.startswith(editVar):
|
|
menuList.append( # Used for names and can be entered when pressing shift.
|
|
(absName, # Absolute name
|
|
__TMP_VAR_NAME__) # Relative name, non shift
|
|
)
|
|
|
|
#else:
|
|
# if absName.find(editVar) != -1:
|
|
# menuList.append((__TMP_VAR_NAME__, __TMP_VAR_NAME__)) # Used for names and can be entered when pressing shift.
|
|
|
|
# No items to display? no menu
|
|
if not menuList:
|
|
return
|
|
|
|
menuList.sort()
|
|
|
|
choice = PupMenuLess( # Menu for the user to choose the autocompleate
|
|
'Choices (Shift for local name, Ctrl for Docs)%t|' + # Title Text
|
|
'|'.join(['%s, %s' % m for m in menuList])) # Use Absolute names m[0]
|
|
|
|
if choice != -1:
|
|
if Window.GetKeyQualifiers() & Window.Qual.CTRL: # Help
|
|
cmdBuffer[-1].cmd = ('help(%s%s) ' % (cmdBuffer[-1].cmd[:cursor - len(editVar)], menuList[choice-1][0]))
|
|
elif Window.GetKeyQualifiers() & Window.Qual.SHIFT: # Put in the long name
|
|
cmdBuffer[-1].cmd = ('%s%s%s' % (cmdBuffer[-1].cmd[:cursor - len(editVar)], menuList[choice-1][1], cmdBuffer[-1].cmd[cursor:]))
|
|
else: # Only paste in the Short name
|
|
cmdBuffer[-1].cmd = ('%s%s%s' % (cmdBuffer[-1].cmd[:cursor - len(editVar)], menuList[choice-1][0], cmdBuffer[-1].cmd[cursor:]))
|
|
|
|
|
|
else:
|
|
# print 'NO EDITVAR'
|
|
return
|
|
|
|
# ------------------end------------------ #
|
|
|
|
# Quit from menu only
|
|
#if (evt == Draw.ESCKEY and not val):
|
|
# Draw.Exit()
|
|
if evt == Draw.MOUSEX or evt == Draw.MOUSEY: # AVOID TOO MANY REDRAWS.
|
|
return
|
|
|
|
|
|
global cursor
|
|
global histIndex
|
|
global __FONT_SIZE__
|
|
global __CONSOLE_LINE_OFFSET__
|
|
|
|
ascii = Blender.event
|
|
|
|
resetScroll = True
|
|
|
|
#------------------------------------------------------------------------------#
|
|
# key codes and key handling #
|
|
#------------------------------------------------------------------------------#
|
|
|
|
# UP DOWN ARROW KEYS, TO TRAVERSE HISTORY
|
|
if (evt == Draw.UPARROWKEY and val): actionUpKey()
|
|
elif (evt == Draw.DOWNARROWKEY and val): actionDownKey()
|
|
|
|
elif (evt == Draw.RIGHTARROWKEY and val):
|
|
if Window.GetKeyQualifiers() & Window.Qual.SHIFT:
|
|
wordJump = False
|
|
newCursor = cursor+1
|
|
while newCursor<0:
|
|
|
|
if cmdBuffer[-1].cmd[newCursor] not in __DELIMETERS__:
|
|
newCursor+=1
|
|
else:
|
|
wordJump = True
|
|
break
|
|
if wordJump: # Did we find a new cursor pos?
|
|
cursor = newCursor
|
|
else:
|
|
cursor = -1 # end of line
|
|
else:
|
|
cursor +=1
|
|
if cursor > -1:
|
|
cursor = -1
|
|
|
|
elif (evt == Draw.LEFTARROWKEY and val):
|
|
if Window.GetKeyQualifiers() & Window.Qual.SHIFT:
|
|
wordJump = False
|
|
newCursor = cursor-1
|
|
while abs(newCursor) < len(cmdBuffer[-1].cmd):
|
|
|
|
if cmdBuffer[-1].cmd[newCursor] not in __DELIMETERS__ or\
|
|
newCursor == cursor:
|
|
newCursor-=1
|
|
else:
|
|
wordJump = True
|
|
break
|
|
if wordJump: # Did we find a new cursor pos?
|
|
cursor = newCursor
|
|
else:
|
|
cursor = -len(cmdBuffer[-1].cmd) # Start of line
|
|
|
|
else:
|
|
if len(cmdBuffer[-1].cmd) > abs(cursor):
|
|
cursor -=1
|
|
|
|
elif (evt == Draw.HOMEKEY and val):
|
|
cursor = -len(cmdBuffer[-1].cmd)
|
|
|
|
elif (evt == Draw.ENDKEY and val):
|
|
cursor = -1
|
|
|
|
elif (evt == Draw.TABKEY and val):
|
|
insCh('\t')
|
|
|
|
elif (evt == Draw.BACKSPACEKEY and val):
|
|
if Window.GetKeyQualifiers() & Window.Qual.SHIFT:
|
|
i = -1
|
|
for d in __DELIMETERS__:
|
|
i = max(i, cmdBuffer[-1].cmd[:cursor-1].rfind(d))
|
|
if i == -1:
|
|
i=0
|
|
cmdBuffer[-1].cmd = ('%s%s' % (cmdBuffer[-1].cmd[:i] , cmdBuffer[-1].cmd[cursor:]))
|
|
|
|
else:
|
|
# Normal backspace.
|
|
cmdBuffer[-1].cmd = ('%s%s' % (cmdBuffer[-1].cmd[:cursor-1] , cmdBuffer[-1].cmd[cursor:]))
|
|
|
|
elif (evt == Draw.DELKEY and val) and cursor < -1:
|
|
cmdBuffer[-1].cmd = cmdBuffer[-1].cmd[:cursor] + cmdBuffer[-1].cmd[cursor+1:]
|
|
cursor +=1
|
|
|
|
elif ((evt == Draw.RETKEY or evt == Draw.PADENTER) and val):
|
|
actionEnterKey()
|
|
|
|
elif (evt == Draw.RIGHTMOUSE and not val): actionRightMouse(); return
|
|
|
|
elif (evt == Draw.PADPLUSKEY or evt == Draw.EQUALKEY or evt == Draw.WHEELUPMOUSE) and val and Window.GetKeyQualifiers() & Window.Qual.CTRL:
|
|
__FONT_SIZE__ += 1
|
|
__FONT_SIZE__ = min(len(__FONT_SIZES__)-1, __FONT_SIZE__)
|
|
elif (evt == Draw.PADMINUS or evt == Draw.MINUSKEY or evt == Draw.WHEELDOWNMOUSE) and val and Window.GetKeyQualifiers() & Window.Qual.CTRL:
|
|
__FONT_SIZE__ -=1
|
|
__FONT_SIZE__ = max(0, __FONT_SIZE__)
|
|
|
|
|
|
elif evt == Draw.WHEELUPMOUSE and val:
|
|
__CONSOLE_LINE_OFFSET__ += 1
|
|
__CONSOLE_LINE_OFFSET__ = min(len(cmdBuffer)-2, __CONSOLE_LINE_OFFSET__)
|
|
resetScroll = False
|
|
|
|
elif evt == Draw.WHEELDOWNMOUSE and val:
|
|
__CONSOLE_LINE_OFFSET__ -= 1
|
|
__CONSOLE_LINE_OFFSET__ = max(0, __CONSOLE_LINE_OFFSET__)
|
|
resetScroll = False
|
|
|
|
|
|
elif ascii:
|
|
insCh(chr(ascii))
|
|
else:
|
|
return # dont redraw.
|
|
|
|
# If the user types in anything then scroll to bottom.
|
|
if resetScroll:
|
|
__CONSOLE_LINE_OFFSET__ = 0
|
|
Draw.Redraw()
|
|
|
|
|
|
def draw_gui():
|
|
# Get the bounds from ObleGL directly
|
|
__CONSOLE_RECT__ = BGL.Buffer(BGL.GL_FLOAT, 4)
|
|
BGL.glGetFloatv(BGL.GL_SCISSOR_BOX, __CONSOLE_RECT__)
|
|
__CONSOLE_RECT__= __CONSOLE_RECT__.list
|
|
|
|
# Clear the screen
|
|
BGL.glClearColor(0.0, 0.0, 0.0, 1.0)
|
|
BGL.glClear(BGL.GL_COLOR_BUFFER_BIT) # use it to clear the color buffer
|
|
|
|
|
|
# Fixed margin. use a margin since 0 margin can be hard to seewhen close to a crt's edge.
|
|
margin = 4
|
|
|
|
# Draw cursor location colour
|
|
if __CONSOLE_LINE_OFFSET__ == 0:
|
|
cmd2curWidth = Draw.GetStringWidth(cmdBuffer[-1].cmd[:cursor], __FONT_SIZES__[__FONT_SIZE__][0])
|
|
BGL.glColor3f(0.8, 0.2, 0.2)
|
|
if cmd2curWidth == 0:
|
|
BGL.glRecti(margin,2,margin+2, __FONT_SIZES__[__FONT_SIZE__][1]+2)
|
|
else:
|
|
BGL.glRecti(margin + cmd2curWidth-2,2, margin+cmd2curWidth, __FONT_SIZES__[__FONT_SIZE__][1]+2)
|
|
|
|
BGL.glColor3f(1,1,1)
|
|
# Draw the set of cammands to the buffer
|
|
consoleLineIdx = __CONSOLE_LINE_OFFSET__ + 1
|
|
wrapLineIndex = 0
|
|
while consoleLineIdx < len(cmdBuffer) and __CONSOLE_RECT__[3] > (consoleLineIdx - __CONSOLE_LINE_OFFSET__) * __FONT_SIZES__[__FONT_SIZE__][1]:
|
|
if cmdBuffer[-consoleLineIdx].type == 0:
|
|
BGL.glColor3f(1, 1, 1)
|
|
elif cmdBuffer[-consoleLineIdx].type == 1:
|
|
BGL.glColor3f(.3, .3, 1)
|
|
elif cmdBuffer[-consoleLineIdx].type == 2:
|
|
BGL.glColor3f(1.0, 0, 0)
|
|
elif cmdBuffer[-consoleLineIdx].type == 3:
|
|
BGL.glColor3f(0, 0.8, 0)
|
|
else:
|
|
BGL.glColor3f(1, 1, 0)
|
|
|
|
if consoleLineIdx == 1: # NEVER WRAP THE USER INPUT
|
|
BGL.glRasterPos2i(margin, (__FONT_SIZES__[__FONT_SIZE__][1] * (consoleLineIdx-__CONSOLE_LINE_OFFSET__)) - 8)
|
|
# BUG, LARGE TEXT DOSENT DISPLAY
|
|
Draw.Text(cmdBuffer[-consoleLineIdx].cmd, __FONT_SIZES__[__FONT_SIZE__][0])
|
|
|
|
|
|
else: # WRAP?
|
|
# LINE WRAP
|
|
if Draw.GetStringWidth(cmdBuffer[-consoleLineIdx].cmd, __FONT_SIZES__[__FONT_SIZE__][0]) > __CONSOLE_RECT__[2]:
|
|
wrapLineList = []
|
|
copyCmd = [cmdBuffer[-consoleLineIdx].cmd, '']
|
|
while copyCmd != ['','']:
|
|
while margin + Draw.GetStringWidth(copyCmd[0], __FONT_SIZES__[__FONT_SIZE__][0]) > __CONSOLE_RECT__[2]:
|
|
#print copyCmd
|
|
copyCmd[1] = '%s%s'% (copyCmd[0][-1], copyCmd[1]) # Add the char on the end
|
|
copyCmd[0] = copyCmd[0][:-1]# remove last chat
|
|
|
|
# Now we have copyCmd[0] at a good length we can print it.
|
|
if copyCmd[0] != '':
|
|
wrapLineList.append(copyCmd[0])
|
|
|
|
copyCmd[0]=''
|
|
copyCmd = [copyCmd[1], copyCmd[0]]
|
|
|
|
# Now we have a list of lines, draw them (OpenGLs reverse ordering requires this odd change)
|
|
wrapLineList.reverse()
|
|
for wline in wrapLineList:
|
|
BGL.glRasterPos2i(margin, (__FONT_SIZES__[__FONT_SIZE__][1]*((consoleLineIdx-__CONSOLE_LINE_OFFSET__) + wrapLineIndex)) - 8)
|
|
Draw.Text(wline, __FONT_SIZES__[__FONT_SIZE__][0])
|
|
wrapLineIndex += 1
|
|
wrapLineIndex-=1 # otherwise we get a silly extra line.
|
|
|
|
else: # no wrapping.
|
|
|
|
BGL.glRasterPos2i(margin, (__FONT_SIZES__[__FONT_SIZE__][1] * ((consoleLineIdx-__CONSOLE_LINE_OFFSET__)+wrapLineIndex)) - 8)
|
|
Draw.Text(cmdBuffer[-consoleLineIdx].cmd, __FONT_SIZES__[__FONT_SIZE__][0])
|
|
|
|
consoleLineIdx += 1
|
|
|
|
|
|
# This recieves the event index, call a function from here depending on the event.
|
|
def handle_button_event(evt):
|
|
pass
|
|
|
|
|
|
# Run the console
|
|
__CONSOLE_VAR_DICT__ = {} # Initialize var dict
|
|
|
|
|
|
# Print Startup lines, add __bpydoc__ to the console startup.
|
|
cmdBuffer = []
|
|
for l in __bpydoc__.split('<br>'):
|
|
cmdBuffer.append( cmdLine(l, 1, None) )
|
|
|
|
|
|
histIndex = cursor = -1 # How far back from the first letter are we? - in current CMD line, history if for moving up and down lines.
|
|
|
|
# Autoexec, startup code.
|
|
scriptDir = Get('scriptsdir')
|
|
if scriptDir:
|
|
if scriptDir.endswith(Blender.sys.sep):
|
|
scriptDir += Blender.sys.sep
|
|
|
|
console_autoexec = '%s%s' % (scriptDir, 'console_autoexec.py')
|
|
|
|
if not sys.exists(console_autoexec):
|
|
# touch the file
|
|
cmdBuffer.append(cmdLine('...console_autoexec.py not found, making new in scripts dir', 1, None))
|
|
open(console_autoexec, 'w').close()
|
|
else:
|
|
cmdBuffer.append(cmdLine('...Using existing console_autoexec.py in scripts dir', 1, None))
|
|
|
|
|
|
|
|
#-Autoexec---------------------------------------------------------------------#
|
|
# Just use the function to jump into local naming mode.
|
|
# This is so we can loop through all of the autoexec functions / vars and add them to the __CONSOLE_VAR_DICT__
|
|
def include_console(includeFile):
|
|
global __CONSOLE_VAR_DICT__ # write autoexec vars to this.
|
|
|
|
# Execute an external py file as if local
|
|
exec(include(includeFile))
|
|
|
|
# Write local to global __CONSOLE_VAR_DICT__ for reuse,
|
|
for ls in (dir(), dir(Blender)):
|
|
for __TMP_VAR_NAME__ in ls:
|
|
# Execute the local > global coversion.
|
|
exec('%s%s' % ('__CONSOLE_VAR_DICT__[__TMP_VAR_NAME__]=', __TMP_VAR_NAME__))
|
|
|
|
exec('%s%s' % ('__CONSOLE_VAR_DICT__["bpy"]=', 'bpy'))
|
|
|
|
if scriptDir:
|
|
include_console(console_autoexec) # pass the blender module
|
|
|
|
#-end autoexec-----------------------------------------------------------------#
|
|
|
|
|
|
# Append new line to write to
|
|
cmdBuffer.append(cmdLine(' ', 0, 0))
|
|
|
|
#------------------------------------------------------------------------------#
|
|
# register the event handling code, GUI #
|
|
#------------------------------------------------------------------------------#
|
|
def main():
|
|
Draw.Register(draw_gui, handle_event, handle_button_event)
|
|
|
|
if __name__ == '__main__':
|
|
main() |