01067fe51c
This replaces our own implementation of aligned malloc with system calls, which depends on which operation system you're on. This is probably really minor noticeable change, but in the same time it might reduce amount of wasted memory.
31 lines
964 B
C
31 lines
964 B
C
/*
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* Copyright 2011-2015 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __UTIL_ALIGNED_MALLOC_H__
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#define __UTIL_ALIGNED_MALLOC_H__
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CCL_NAMESPACE_BEGIN
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/* Allocate block of size bytes at least aligned to a given value. */
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void *util_aligned_malloc(int size, int alignment);
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/* Free memory allocated by util_aligned_malloc. */
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void util_aligned_free(void *ptr);
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CCL_NAMESPACE_END
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#endif /* __UTIL_ALIGNED_MALLOC_H__ */
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