6ffc988ae3
The expression module now uses an EXP prefix and it follows a distribution similar to blender. Additionally the hash function in EXP_HashedPtr.h was simplified and the files EXP_C-Api.h &.EXP_C-Api.cpp were deleted because were unused. Reviewers: campbellbarton, moguri, sybren, hg1 Projects: #game_engine Differential Revision: https://developer.blender.org/D1221
121 lines
3.1 KiB
C++
121 lines
3.1 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): José I. Romero (cleanup and fixes)
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file SCA_MouseSensor.h
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* \ingroup gamelogic
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* \brief Senses mouse events
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*/
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#ifndef __SCA_MOUSESENSOR_H__
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#define __SCA_MOUSESENSOR_H__
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#include "SCA_ISensor.h"
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#include "EXP_BoolValue.h"
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#include "SCA_IInputDevice.h"
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class SCA_MouseSensor : public SCA_ISensor
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{
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Py_Header
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/**
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* Use SCA_IInputDevice values to encode the mouse mode for now.
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*/
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short int m_mousemode;
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/**
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* Triggermode true means all mouse events trigger. Useful mainly
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* for button presses.
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*/
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bool m_triggermode;
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/**
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* Remember the last state update
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*/
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int m_val;
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SCA_IInputDevice::KX_EnumInputs m_hotkey;
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/**
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* valid x coordinate, MUST be followed by y coordinate
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*/
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short m_x;
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/**
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* valid y coordinate
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*/
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short m_y;
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public:
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/**
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* Allowable modes for the trigger status of the mouse sensor.
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*/
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enum KX_MOUSESENSORMODE {
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KX_MOUSESENSORMODE_NODEF = 0,
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KX_MOUSESENSORMODE_LEFTBUTTON,
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KX_MOUSESENSORMODE_MIDDLEBUTTON,
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KX_MOUSESENSORMODE_RIGHTBUTTON,
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KX_MOUSESENSORMODE_WHEELUP,
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KX_MOUSESENSORMODE_WHEELDOWN,
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KX_MOUSESENSORMODE_POSITION,
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KX_MOUSESENSORMODE_POSITIONX,
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KX_MOUSESENSORMODE_POSITIONY,
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KX_MOUSESENSORMODE_MOVEMENT,
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KX_MOUSESENSORMODE_MAX
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};
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bool isValid(KX_MOUSESENSORMODE);
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SCA_MouseSensor(class SCA_MouseManager* keybdmgr,
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int startx,int starty,
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short int mousemode,
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SCA_IObject* gameobj);
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virtual ~SCA_MouseSensor();
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virtual CValue* GetReplica();
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virtual bool Evaluate();
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virtual void Init();
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virtual bool IsPositiveTrigger();
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short int GetModeKey();
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SCA_IInputDevice::KX_EnumInputs GetHotKey();
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void setX(short x);
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void setY(short y);
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static void UpdateHotkey(void *self);
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#ifdef WITH_PYTHON
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/* --------------------------------------------------------------------- */
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/* Python interface ---------------------------------------------------- */
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/* --------------------------------------------------------------------- */
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static int UpdateHotkeyPy(void *self, const PyAttributeDef *);
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// get button status
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KX_PYMETHOD_DOC_O(SCA_MouseSensor,getButtonStatus);
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#endif
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};
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#endif /* __SCA_MOUSESENSOR_H__ */
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