5d0a207ecb
blocks that were previously missed; and b) greatly increase my ohloh stats!
106 lines
2.4 KiB
C++
106 lines
2.4 KiB
C++
/**
|
|
* @mainpage KX_SG_NodeRelationships
|
|
|
|
* @section
|
|
*
|
|
* This file provides common concrete implementations of
|
|
* SG_ParentRelation used by the game engine. These are
|
|
* KX_SlowParentRelation a slow parent relationship.
|
|
* KX_NormalParentRelation a normal parent relationship where
|
|
* orientation and position are inherited from the parent by
|
|
* the child.
|
|
* KX_VertexParentRelation only location information is
|
|
* inherited by the child.
|
|
*
|
|
* interface
|
|
*
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*
|
|
*/
|
|
|
|
#ifndef __KX_SG_BONEPARENTRELATION_H__
|
|
#define __KX_SG_BONEPARENTRELATION_H__
|
|
|
|
#include "SG_Spatial.h"
|
|
#include "SG_ParentRelation.h"
|
|
|
|
struct Bone;
|
|
|
|
/**
|
|
* Bone parent relationship parents a child SG_Spatial frame to a
|
|
* bone in an armature object.
|
|
*/
|
|
class KX_BoneParentRelation : public SG_ParentRelation
|
|
{
|
|
|
|
public :
|
|
|
|
/**
|
|
* Allocate and construct a new KX_SG_BoneParentRelation
|
|
* on the heap.
|
|
*
|
|
* bone is the bone id to use. Currently it is a pointer
|
|
* to a Blender struct Bone - this should be fixed if
|
|
*/
|
|
|
|
static
|
|
KX_BoneParentRelation *
|
|
New(Bone* bone
|
|
);
|
|
|
|
/**
|
|
* Updates the childs world coordinates relative to the parent's
|
|
* world coordinates.
|
|
*
|
|
* Parent should be a BL_ArmatureObject.
|
|
*/
|
|
bool
|
|
UpdateChildCoordinates(
|
|
SG_Spatial * child,
|
|
const SG_Spatial * parent
|
|
);
|
|
|
|
/**
|
|
* Create a copy of this relationship
|
|
*/
|
|
SG_ParentRelation *
|
|
NewCopy(
|
|
);
|
|
|
|
~KX_BoneParentRelation(
|
|
);
|
|
|
|
private :
|
|
Bone* m_bone;
|
|
KX_BoneParentRelation(Bone* bone
|
|
);
|
|
|
|
};
|
|
|
|
#endif
|