a27b54f6e2
Was a bit annoying to do tweaks in a file which contained all vertex, geometry and fragment shaders.
94 lines
2.6 KiB
CMake
94 lines
2.6 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2013, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Sergey Sharybin.
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#
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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.
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../guardedalloc
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)
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set(INC_SYS
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${OPENSUBDIV_INCLUDE_DIR}
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${GLEW_INCLUDE_PATH}
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)
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set(SRC
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opensubdiv_capi.cc
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opensubdiv_converter.cc
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opensubdiv_device_context_cuda.cc
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opensubdiv_device_context_opencl.cc
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opensubdiv_evaluator_capi.cc
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opensubdiv_gpu_capi.cc
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opensubdiv_utils_capi.cc
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opensubdiv_capi.h
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opensubdiv_converter_capi.h
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opensubdiv_device_context_cuda.h
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opensubdiv_device_context_opencl.h
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opensubdiv_intern.h
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opensubdiv_topology_refiner.h
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)
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macro(OPENSUBDIV_DEFINE_COMPONENT component)
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if(${${component}})
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add_definitions(-D${component})
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endif()
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endmacro()
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OPENSUBDIV_DEFINE_COMPONENT(OPENSUBDIV_HAS_OPENMP)
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# TODO(sergey): OpenCL is not tested and totally unstable atm.
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# OPENSUBDIV_DEFINE_COMPONENT(OPENSUBDIV_HAS_OPENCL)
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# TODO(sergey): CUDA stays disabled for util it's ported to drievr API.
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# OPENSUBDIV_DEFINE_COMPONENT(OPENSUBDIV_HAS_CUDA)
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OPENSUBDIV_DEFINE_COMPONENT(OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK)
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OPENSUBDIV_DEFINE_COMPONENT(OPENSUBDIV_HAS_GLSL_COMPUTE)
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data_to_c_simple(gpu_shader_opensubdiv_vertex.glsl SRC)
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data_to_c_simple(gpu_shader_opensubdiv_geometry.glsl SRC)
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data_to_c_simple(gpu_shader_opensubdiv_fragment.glsl SRC)
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add_definitions(-DGLEW_STATIC)
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if(WIN32)
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add_definitions(-DNOMINMAX)
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add_definitions(-D_USE_MATH_DEFINES)
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endif()
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# TODO(sergey): Put CUEW back when CUDA is officially supported by OSD.
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#if(OPENSUBDIV_HAS_CUDA)
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# list(APPEND INC
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# ../../extern/cuew/include
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# )
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# add_definitions(-DOPENSUBDIV_HAS_CUEW)
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#endif()
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if(OPENSUBDIV_HAS_OPENCL)
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list(APPEND INC
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../../extern/clew/include
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)
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add_definitions(-DOPENSUBDIV_HAS_CLEW)
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endif()
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blender_add_lib(bf_intern_opensubdiv "${SRC}" "${INC}" "${INC_SYS}")
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