blender/release/ui/buttons_data_lattice.py
Thomas Dinges c3c38155ad 2.5 Buttons:
* Added more material buttons by William. Thanks.
I made some minor adjustments and added Specular Shader Model RNA. 

* Code cleanup and some consistency tweaks of button files.
Notes: Preview render now only shows up when there is an active world, material, texture or lamp.
* Made sure initial panels with ID Datablocks are shown, even when no block is active.
2009-06-13 21:22:21 +00:00

54 lines
1.1 KiB
Python

import bpy
class DataButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
__context__ = "data"
def poll(self, context):
return (context.lattice != None)
class DATA_PT_lattice(DataButtonsPanel):
__idname__ = "DATA_PT_lattice"
__label__ = "Lattice"
def poll(self, context):
return (context.object.type == 'LATTICE')
def draw(self, context):
layout = self.layout
ob = context.object
lat = context.lattice
space = context.space_data
split = layout.split(percentage=0.65)
if ob:
split.template_ID(context, ob, "data")
split.itemS()
elif lat:
split.template_ID(context, space, "pin_id")
split.itemS()
if lat:
layout.itemS()
row = layout.row()
row.itemR(lat, "points_u")
row.itemR(lat, "interpolation_type_u", expand=True)
row = layout.row()
row.itemR(lat, "points_v")
row.itemR(lat, "interpolation_type_v", expand=True)
row = layout.row()
row.itemR(lat, "points_w")
row.itemR(lat, "interpolation_type_w", expand=True)
row = layout.row()
row.itemR(lat, "outside")
row.itemR(lat, "shape_keys")
bpy.types.register(DATA_PT_lattice)