blender/source/gameengine/GameLogic/SCA_EventManager.h
2005-01-23 01:36:29 +00:00

74 lines
1.9 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __KX_EVENTMANAGER
#define __KX_EVENTMANAGER
#include <vector>
#include <algorithm>
class SCA_EventManager
{
protected:
std::vector <class SCA_ISensor*> m_sensors;
public:
enum EVENT_MANAGER_TYPE {
KEYBOARD_EVENTMGR = 0,
MOUSE_EVENTMGR,
ALWAYS_EVENTMGR,
TOUCH_EVENTMGR,
PROPERTY_EVENTMGR,
TIME_EVENTMGR,
RANDOM_EVENTMGR,
RAY_EVENTMGR,
RADAR_EVENTMGR,
NETWORK_EVENTMGR,
JOY_EVENTMGR
};
SCA_EventManager(EVENT_MANAGER_TYPE mgrtype);
virtual ~SCA_EventManager();
virtual void RemoveSensor(class SCA_ISensor* sensor);
virtual void NextFrame(double curtime, double fixedtime);
virtual void NextFrame();
virtual void EndFrame();
virtual void RegisterSensor(class SCA_ISensor* sensor)=0;
int GetType();
protected:
EVENT_MANAGER_TYPE m_mgrtype;
};
#endif