blender/intern/cycles/kernel
2013-04-01 20:26:43 +00:00
..
closure Cycles OSL: diffuse_toon and specular_toon closures. These are toon shaders with 2012-12-19 21:17:16 +00:00
osl OSL 1.3x / Windows 64: 2013-01-31 17:38:09 +00:00
shaders style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's 2013-03-27 20:27:07 +00:00
svm Fix #33830: cycles normal mapping was not quite correct, was not correctly 2013-01-15 16:35:05 +00:00
CMakeLists.txt Fix cycles intersection issue with overlapping faces on windows 32 bit and CPU 2013-02-04 16:12:37 +00:00
kernel_accumulate.h Fix non-progressive lamps with multiple samples not giving correct intensity after 2013-02-05 13:33:24 +00:00
kernel_bvh.h Fix cycles intersection issue with overlapping faces on windows 32 bit and CPU 2013-02-04 16:12:37 +00:00
kernel_camera.h Cycles: code refactoring to add generic lookup table memory. 2013-04-01 20:26:43 +00:00
kernel_compat_cpu.h Cycles: code refactoring to add generic lookup table memory. 2013-04-01 20:26:43 +00:00
kernel_compat_cuda.h Cycles: code refactoring to add generic lookup table memory. 2013-04-01 20:26:43 +00:00
kernel_compat_opencl.h Cycles: code refactoring to add generic lookup table memory. 2013-04-01 20:26:43 +00:00
kernel_curve.h Cycles Hair: refactoring to store curves with the index of the first key and the 2013-01-03 12:09:09 +00:00
kernel_differential.h code cleanup: spelling 2012-07-16 23:23:33 +00:00
kernel_displace.h Cycles OSL minor optimizations: recycle shading context, don't do memory 2012-12-15 10:18:42 +00:00
kernel_emission.h Fix #34226: cycles shadow pass got incorrectly influenced by world multiple 2013-02-13 16:46:18 +00:00
kernel_film.h Cycles: fixes for OpenCL build after pass changes, patch by Daniel Genrich. 2012-01-26 15:37:33 +00:00
kernel_globals.h Fix #33375: OSL geom:trianglevertices gave wrong coordinates for static BVH. 2012-12-01 19:15:05 +00:00
kernel_light.h Attempted fix for issue with latest CUDA kernel for 32 bit windows/linux/mac, 2013-02-11 22:41:11 +00:00
kernel_math.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_montecarlo.h Cycles OSL: diffuse_toon and specular_toon closures. These are toon shaders with 2012-12-19 21:17:16 +00:00
kernel_object.h Cycles Hair: refactoring to support generic attributes for hair curves. There 2013-01-03 12:08:54 +00:00
kernel_passes.h Fix #34226: cycles shadow pass got incorrectly influenced by world multiple 2013-02-13 16:46:18 +00:00
kernel_path.h Code cleanup: 2013-02-21 21:05:31 +00:00
kernel_primitive.h code cleanup: remove some paranoid checks which would have crashed anyway earlier on. 2013-01-20 14:50:50 +00:00
kernel_projection.h Fisheye Equidistant Lens algorith bugfix 2012-11-09 09:11:24 +00:00
kernel_random.h code cleanup: quiet all warnings about double promotion (either by changing the type or explicitly casting). 2012-06-09 17:45:22 +00:00
kernel_shader.h Attempted fix for issue with latest CUDA kernel for 32 bit windows/linux/mac, 2013-02-11 22:41:11 +00:00
kernel_sse2.cpp Cycles UI Code: 2013-02-04 18:50:09 +00:00
kernel_sse3.cpp Fix cycles intersection issue with overlapping faces on windows 32 bit and CPU 2013-02-04 16:12:37 +00:00
kernel_textures.h Cycles: code refactoring to add generic lookup table memory. 2013-04-01 20:26:43 +00:00
kernel_triangle.h Cycles Hair: refactoring to support generic attributes for hair curves. There 2013-01-03 12:08:54 +00:00
kernel_types.h Cycles: code refactoring to add generic lookup table memory. 2013-04-01 20:26:43 +00:00
kernel.cl Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel.cpp Fix #33375: OSL geom:trianglevertices gave wrong coordinates for static BVH. 2012-12-01 19:15:05 +00:00
kernel.cu Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel.h Fix cycles intersection issue with overlapping faces on windows 32 bit and CPU 2013-02-04 16:12:37 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00