56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __TABLES_H__
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#define __TABLES_H__
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#include <util_list.h>
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CCL_NAMESPACE_BEGIN
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class Device;
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class DeviceScene;
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class Scene;
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enum { TABLE_CHUNK_SIZE = 256 };
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class LookupTables {
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public:
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struct Table {
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size_t offset;
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size_t size;
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};
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bool need_update;
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list<Table> lookup_tables;
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LookupTables();
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~LookupTables();
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void device_update(Device *device, DeviceScene *dscene);
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void device_free(Device *device, DeviceScene *dscene);
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size_t add_table(DeviceScene *dscene, vector<float>& data);
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void remove_table(size_t offset);
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};
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CCL_NAMESPACE_END
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#endif /* __TABLES_H__ */
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