40b7929cc0
Refactor //nlastrip_evaluate_actionclip()// and //nlaeval_blend_value()// into //nlasnapshot_blend()//, //nlastrip_evaluate_actionclip()//, //nlasnapshot_from_action()//. **Motivations**: * {T83615} Requires reading all pose bone fcurves before being able to apply pre-blend transforms. The function //nlasnapshot_from_action()// achieves this. This effectively removed the need to specially handle Quaternion blend queuing so that code has been removed. * {D8296} Adds support for keyframe remapping through an upper stack of strips. Instead of introducing a variant of the form: //nlastrip_evaluate_actionclip_inverted_get_lower()//, //nlastrip_evaluate_actionclip()// will later be extended to take an `evaluation_mode` as input to avoid duplicating the recursion functions related to //nlastrip_evaluate()//. * //nlasnapshot_blend()// will eventually have variants of //nlasnapshot_blend_get_inverted_lower_snapshot()// and //nlasnapshot_blend_get_inverted_upper_snapshot()// which are all independent of NlaStrips and NlaTracks, further simplifying the blending implementation. Ideally, //nlastrip_evaluate()// would get renamed to //nlasnapshot_blend_strip()// but that'll be a later patch to avoid unnecessary patches slowing the review of more important patches. No User-side Functional changes Reviewed By: sybren, #animation_rigging Differential Revision: https://developer.blender.org/D10220 |
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readme.rst |
.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.